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	<title>Comments on: Going gamma-linear is going better – with Vue</title>
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	<link>http://velevfx.com/2009/10/03/544/</link>
	<description>effects animation</description>
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		<title>By: brox</title>
		<link>http://velevfx.com/2009/10/03/544/comment-page-2/#comment-3144</link>
		<dc:creator>brox</dc:creator>
		<pubDate>Thu, 21 Jan 2010 03:42:46 +0000</pubDate>
		<guid isPermaLink="false">http://cg.glacierise.com/blog/?p=544#comment-3144</guid>
		<description>hmm.. yeah I agree... I don&#039;t know the geekatplay forum... but if you can get any news please let us know and keep us posted here... 

thx a lot</description>
		<content:encoded><![CDATA[<p>hmm.. yeah I agree&#8230; I don&#8217;t know the geekatplay forum&#8230; but if you can get any news please let us know and keep us posted here&#8230; </p>
<p>thx a lot</p>
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	<item>
		<title>By: admin</title>
		<link>http://velevfx.com/2009/10/03/544/comment-page-2/#comment-3138</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 19 Jan 2010 07:34:16 +0000</pubDate>
		<guid isPermaLink="false">http://cg.glacierise.com/blog/?p=544#comment-3138</guid>
		<description>Yeah, that&#039;s why I wrote in the geekatplay forums, but people don&#039;t seem too interested in the issue. And its a make-or-break one.</description>
		<content:encoded><![CDATA[<p>Yeah, that&#8217;s why I wrote in the geekatplay forums, but people don&#8217;t seem too interested in the issue. And its a make-or-break one.</p>
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		<title>By: brox</title>
		<link>http://velevfx.com/2009/10/03/544/comment-page-2/#comment-3137</link>
		<dc:creator>brox</dc:creator>
		<pubDate>Tue, 19 Jan 2010 01:42:37 +0000</pubDate>
		<guid isPermaLink="false">http://cg.glacierise.com/blog/?p=544#comment-3137</guid>
		<description>hello... well.. I was hoping I was wrong... but I guess I am not... damm it... it&#039;s really a pain... I really don&#039;t know why the heck they just don&#039;t simple apply a general output gamma correction node ?

can&#039;t be as hard... now they have XStream 8 and still it&#039;s not working with a linear work flow..

grrrr........  maybe there is any work-aound...

also.. I just have the PLE version, does someone know how to contact Eon and tell them ?

When ever I go to there website, you need to be a registered member.. looks like I need to purchase the real XStream and if you just have PLE it doesn&#039;t count ?

ohh please, if someone knows how to tell them please let me know...</description>
		<content:encoded><![CDATA[<p>hello&#8230; well.. I was hoping I was wrong&#8230; but I guess I am not&#8230; damm it&#8230; it&#8217;s really a pain&#8230; I really don&#8217;t know why the heck they just don&#8217;t simple apply a general output gamma correction node ?</p>
<p>can&#8217;t be as hard&#8230; now they have XStream 8 and still it&#8217;s not working with a linear work flow..</p>
<p>grrrr&#8230;&#8230;..  maybe there is any work-aound&#8230;</p>
<p>also.. I just have the PLE version, does someone know how to contact Eon and tell them ?</p>
<p>When ever I go to there website, you need to be a registered member.. looks like I need to purchase the real XStream and if you just have PLE it doesn&#8217;t count ?</p>
<p>ohh please, if someone knows how to tell them please let me know&#8230;</p>
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		<title>By: admin</title>
		<link>http://velevfx.com/2009/10/03/544/comment-page-1/#comment-3135</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 18 Jan 2010 06:57:45 +0000</pubDate>
		<guid isPermaLink="false">http://cg.glacierise.com/blog/?p=544#comment-3135</guid>
		<description>Yes, you are totally right. It&#039;s about time E-on wake up to the world :) Until then, I don&#039;t see any alternative to applying the inverse gamma at the end. This sucks.</description>
		<content:encoded><![CDATA[<p>Yes, you are totally right. It&#8217;s about time E-on wake up to the world <img src='http://velevfx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Until then, I don&#8217;t see any alternative to applying the inverse gamma at the end. This sucks.</p>
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		<title>By: brox</title>
		<link>http://velevfx.com/2009/10/03/544/comment-page-1/#comment-3134</link>
		<dc:creator>brox</dc:creator>
		<pubDate>Mon, 18 Jan 2010 01:48:40 +0000</pubDate>
		<guid isPermaLink="false">http://cg.glacierise.com/blog/?p=544#comment-3134</guid>
		<description>add:
I just explored your gamma corrected example above...
but I guess you have the same issue...

on your latest render you show, the Output gamma 1.8 AND materials’ color gamma 1.8 ..... you can see, that you have gamma corrected the materials.... but you didn&#039;t gamma correct the atmosphere.

that means, the whole scene was global illuminated with an environment which is still in a non linear gamma space.

but in order to make it right.. and please correct me if I am wrong... ... you need to get sure that your atmosphere (in this case your environment) needs to be gamma corrected as well.</description>
		<content:encoded><![CDATA[<p>add:<br />
I just explored your gamma corrected example above&#8230;<br />
but I guess you have the same issue&#8230;</p>
<p>on your latest render you show, the Output gamma 1.8 AND materials’ color gamma 1.8 &#8230;.. you can see, that you have gamma corrected the materials&#8230;. but you didn&#8217;t gamma correct the atmosphere.</p>
<p>that means, the whole scene was global illuminated with an environment which is still in a non linear gamma space.</p>
<p>but in order to make it right.. and please correct me if I am wrong&#8230; &#8230; you need to get sure that your atmosphere (in this case your environment) needs to be gamma corrected as well.</p>
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	<item>
		<title>By: brox</title>
		<link>http://velevfx.com/2009/10/03/544/comment-page-1/#comment-3133</link>
		<dc:creator>brox</dc:creator>
		<pubDate>Mon, 18 Jan 2010 01:42:45 +0000</pubDate>
		<guid isPermaLink="false">http://cg.glacierise.com/blog/?p=544#comment-3133</guid>
		<description>EXR:
even if you would render in .exr you need to get sure you work in teh right gamma space... and it doens&#039;t make sense to work in a linear work flow inside max or maya and after that apply a gamma correction to the sky etc.

so you mean you would like to work in a non linear gamma space all the time, and after apply the gamma correction...

would make sense... but I would say it&#039;s a step backward int a wrong direction.. and it&#039;s also a pain if you can&#039;t see your final render as it should appear in the right gamma space....

it&#039;s really hard getting vue xstream integrated because of the all this major issues... a linear work flow is known in the industry since years.. and I hope I just couldn&#039;t find the right answer yet, and there is a possibility to integrate XStream with a linear work flow.</description>
		<content:encoded><![CDATA[<p>EXR:<br />
even if you would render in .exr you need to get sure you work in teh right gamma space&#8230; and it doens&#8217;t make sense to work in a linear work flow inside max or maya and after that apply a gamma correction to the sky etc.</p>
<p>so you mean you would like to work in a non linear gamma space all the time, and after apply the gamma correction&#8230;</p>
<p>would make sense&#8230; but I would say it&#8217;s a step backward int a wrong direction.. and it&#8217;s also a pain if you can&#8217;t see your final render as it should appear in the right gamma space&#8230;.</p>
<p>it&#8217;s really hard getting vue xstream integrated because of the all this major issues&#8230; a linear work flow is known in the industry since years.. and I hope I just couldn&#8217;t find the right answer yet, and there is a possibility to integrate XStream with a linear work flow.</p>
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	<item>
		<title>By: brox</title>
		<link>http://velevfx.com/2009/10/03/544/comment-page-1/#comment-3132</link>
		<dc:creator>brox</dc:creator>
		<pubDate>Mon, 18 Jan 2010 01:37:14 +0000</pubDate>
		<guid isPermaLink="false">http://cg.glacierise.com/blog/?p=544#comment-3132</guid>
		<description>well... it&#039;s right you can add a gamma node to the texture maps.. and yes you also can add a gamma node to the procedural colors....

but this works just for that...

the major issue is, that you can&#039;t add a gamma correction to the atmosphere. And this is a major problem.

Because the atmosphere is basically the environment which is used to illuminate the whole scene.. technically speaking it&#039;s used for the GI.

That means, you can gamma correct the texture maps you use for your materials, but the environment still lights the scene in a wrong gamma space.

I also realized, that I can&#039;t change the gamma space for materials that are used for trees and plants at the ECO System.


it looks like I am not alone.... read this interesting thread here:

http://forums.cgsociety.org/showthread.php?f=162&amp;t=842551


if you have any answer to that issue, please let us know.</description>
		<content:encoded><![CDATA[<p>well&#8230; it&#8217;s right you can add a gamma node to the texture maps.. and yes you also can add a gamma node to the procedural colors&#8230;.</p>
<p>but this works just for that&#8230;</p>
<p>the major issue is, that you can&#8217;t add a gamma correction to the atmosphere. And this is a major problem.</p>
<p>Because the atmosphere is basically the environment which is used to illuminate the whole scene.. technically speaking it&#8217;s used for the GI.</p>
<p>That means, you can gamma correct the texture maps you use for your materials, but the environment still lights the scene in a wrong gamma space.</p>
<p>I also realized, that I can&#8217;t change the gamma space for materials that are used for trees and plants at the ECO System.</p>
<p>it looks like I am not alone&#8230;. read this interesting thread here:</p>
<p><a href="http://forums.cgsociety.org/showthread.php?f=162&#038;t=842551" rel="nofollow">http://forums.cgsociety.org/showthread.php?f=162&#038;t=842551</a></p>
<p>if you have any answer to that issue, please let us know.</p>
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	<item>
		<title>By: admin</title>
		<link>http://velevfx.com/2009/10/03/544/comment-page-1/#comment-3131</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sun, 17 Jan 2010 09:16:02 +0000</pubDate>
		<guid isPermaLink="false">http://cg.glacierise.com/blog/?p=544#comment-3131</guid>
		<description>Or render the whole thing float EXR and gamma that in post. Disadvantage is, you&#039;re not gonna see the real picture before the end :)</description>
		<content:encoded><![CDATA[<p>Or render the whole thing float EXR and gamma that in post. Disadvantage is, you&#8217;re not gonna see the real picture before the end <img src='http://velevfx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: admin</title>
		<link>http://velevfx.com/2009/10/03/544/comment-page-1/#comment-3130</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sun, 17 Jan 2010 09:14:42 +0000</pubDate>
		<guid isPermaLink="false">http://cg.glacierise.com/blog/?p=544#comment-3130</guid>
		<description>Haven&#039;t tried 8 yet, but I guess it has a gamma node you can put at the end of the mat chain too. Or you can render a mask for the sky and gamma that in post.</description>
		<content:encoded><![CDATA[<p>Haven&#8217;t tried 8 yet, but I guess it has a gamma node you can put at the end of the mat chain too. Or you can render a mask for the sky and gamma that in post.</p>
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	<item>
		<title>By: brox</title>
		<link>http://velevfx.com/2009/10/03/544/comment-page-1/#comment-3129</link>
		<dc:creator>brox</dc:creator>
		<pubDate>Sun, 17 Jan 2010 04:02:26 +0000</pubDate>
		<guid isPermaLink="false">http://cg.glacierise.com/blog/?p=544#comment-3129</guid>
		<description>And how can you apply the gamma correction to the Atmosphere Editor when using VueXStream 8 and 3dsmax ?</description>
		<content:encoded><![CDATA[<p>And how can you apply the gamma correction to the Atmosphere Editor when using VueXStream 8 and 3dsmax ?</p>
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