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<channel>
	<title>Hristo Velev</title>
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	<link>http://velevfx.com</link>
	<description>effects animation</description>
	<lastBuildDate>Mon, 30 Apr 2012 22:17:39 +0000</lastBuildDate>
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		<title>My Krakatoa 2 review is published in maxunderground.com</title>
		<link>http://velevfx.com/2012/04/30/my-krakatoa-2-review-is-published-in-maxunderground-com/</link>
		<comments>http://velevfx.com/2012/04/30/my-krakatoa-2-review-is-published-in-maxunderground-com/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 16:38:30 +0000</pubDate>
		<dc:creator>Hristo Velev</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Krakatoa]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://velevfx.com/?p=1687</guid>
		<description><![CDATA[You can head over to maxunderground.com to read my review of Krakatoa 2! Related posts: Sandbox &#8211; TP and Krakatoa TP/Krakatoa sea foam setup Related posts brought to you by Yet Another Related Posts Plugin
Related posts:<ol>
<li><a href='http://velevfx.com/2011/05/26/sandbox-tp-and-krakatoa/' rel='bookmark' title='Sandbox &#8211; TP and Krakatoa'>Sandbox &#8211; TP and Krakatoa</a></li>
<li><a href='http://velevfx.com/2010/08/15/tpkrakatoa-sea-foam-setup/' rel='bookmark' title='TP/Krakatoa sea foam setup'>TP/Krakatoa sea foam setup</a></li>
</ol>

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			<content:encoded><![CDATA[<p>You can head over to maxunderground.com to read my <a href="http://www.maxunderground.com/krakatoa_mx_2_review">review of Krakatoa 2</a>!</p>
<p>Related posts:<ol>
<li><a href='http://velevfx.com/2011/05/26/sandbox-tp-and-krakatoa/' rel='bookmark' title='Sandbox &#8211; TP and Krakatoa'>Sandbox &#8211; TP and Krakatoa</a></li>
<li><a href='http://velevfx.com/2010/08/15/tpkrakatoa-sea-foam-setup/' rel='bookmark' title='TP/Krakatoa sea foam setup'>TP/Krakatoa sea foam setup</a></li>
</ol></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Naiad/Max scene files</title>
		<link>http://velevfx.com/2012/04/09/naiadmax-scene-files/</link>
		<comments>http://velevfx.com/2012/04/09/naiadmax-scene-files/#comments</comments>
		<pubDate>Mon, 09 Apr 2012 21:17:32 +0000</pubDate>
		<dc:creator>Hristo Velev</dc:creator>
				<category><![CDATA[Naiad/Max]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Max]]></category>
		<category><![CDATA[Naiad]]></category>
		<category><![CDATA[scenes]]></category>

		<guid isPermaLink="false">http://velevfx.com/?p=1678</guid>
		<description><![CDATA[Some of you asked for these, so &#8211; you can get the package here: http://dl.dropbox.com/u/731462/naiad-max_scenes_max2012.rar  And, if you need to register at Dropbox, use this link &#8211; both of us get more space: http://db.tt/LA1vOplE Related posts: With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow. Naiad/Max 06: Getting normals from meshes in Naiad, and a 
Related posts:<ol>
<li><a href='http://velevfx.com/2011/10/23/with-igor-zanic-and-naiad-in-belgrade/' rel='bookmark' title='With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.'>With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.</a></li>
<li><a href='http://velevfx.com/2012/02/07/naiadmax-06-getting-normals-from-meshes-in-naiad-and-a-little-nel/' rel='bookmark' title='Naiad/Max 06: Getting normals from meshes in Naiad, and a little NEL'>Naiad/Max 06: Getting normals from meshes in Naiad, and a little NEL</a></li>
<li><a href='http://velevfx.com/2012/02/03/naiadmax-workflow-and-techniques-video-series/' rel='bookmark' title='Naiad/Max workflow and techniques video series'>Naiad/Max workflow and techniques video series</a></li>
</ol>

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			<content:encoded><![CDATA[<p>Some of you asked for these, so &#8211; you can get the package here:</p>
<p><a href="http://dl.dropbox.com/u/731462/naiad-max_scenes_max2012.rar">http://dl.dropbox.com/u/731462/naiad-max_scenes_max2012.rar </a></p>
<p>And, if you need to register at Dropbox, use this link &#8211; both of us get more space:</p>
<p><a href="http://db.tt/LA1vOplE">http://db.tt/LA1vOplE</a></p>
<p>Related posts:<ol>
<li><a href='http://velevfx.com/2011/10/23/with-igor-zanic-and-naiad-in-belgrade/' rel='bookmark' title='With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.'>With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.</a></li>
<li><a href='http://velevfx.com/2012/02/07/naiadmax-06-getting-normals-from-meshes-in-naiad-and-a-little-nel/' rel='bookmark' title='Naiad/Max 06: Getting normals from meshes in Naiad, and a little NEL'>Naiad/Max 06: Getting normals from meshes in Naiad, and a little NEL</a></li>
<li><a href='http://velevfx.com/2012/02/03/naiadmax-workflow-and-techniques-video-series/' rel='bookmark' title='Naiad/Max workflow and techniques video series'>Naiad/Max workflow and techniques video series</a></li>
</ol></p>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Max203 &#8211; Earthquakey breaking ground course on FXPhD announced!</title>
		<link>http://velevfx.com/2012/04/09/earthquakey-breaking-ground-course-on-fxphd-announced/</link>
		<comments>http://velevfx.com/2012/04/09/earthquakey-breaking-ground-course-on-fxphd-announced/#comments</comments>
		<pubDate>Mon, 09 Apr 2012 18:44:37 +0000</pubDate>
		<dc:creator>Hristo Velev</dc:creator>
				<category><![CDATA[FXPhD]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[break]]></category>
		<category><![CDATA[earthquake]]></category>
		<category><![CDATA[ground]]></category>
		<category><![CDATA[Max203]]></category>

		<guid isPermaLink="false">http://velevfx.com/?p=1673</guid>
		<description><![CDATA[The April term on FXPhD got announced today- check out the details here: http://www.fxphd.com/news/​apr12-owe My part in this will be MAX203 &#8211; 3DS Max Destruction Techniques: a breaking-ground shot, earthquake type &#8211; something you&#8217;d find in an apocalyptic scenario movie! More info after the break. This course will introduce you to the rich intricacies of 
Related posts:<ol>
<li><a href='http://velevfx.com/2011/07/21/fxphd-visual-effects-techniques-with-max-course-starting/' rel='bookmark' title='FXPhD &#8216;Visual effects techniques with Max&#8217; course starting!'>FXPhD &#8216;Visual effects techniques with Max&#8217; course starting!</a></li>
<li><a href='http://velevfx.com/2012/01/05/happy-new-year-and-my-visual-effects-techniques-with-max-course-is-rerunning-on-fxphd-this-term/' rel='bookmark' title='Happy new year! And, my &#8216;Visual effects techniques with Max&#8217; course is rerunning on FXPhD this term!'>Happy new year! And, my &#8216;Visual effects techniques with Max&#8217; course is rerunning on FXPhD this term!</a></li>
<li><a href='http://velevfx.com/2010/03/03/announced-as-a-speaker-at-eue-2010/' rel='bookmark' title='Announced as a speaker at EUE 2010'>Announced as a speaker at EUE 2010</a></li>
</ol>

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			<content:encoded><![CDATA[<p>The April term on FXPhD got announced today- check out the details here:</p>
<p>http://www.fxphd.com/news/​apr12-owe</p>
<p>My part in this will be <em><strong>MAX203 &#8211; 3DS Max Destruction Techniques:</strong></em> a breaking-ground shot, earthquake type &#8211; something you&#8217;d find in an apocalyptic scenario movie! More info after the break.</p>
<p><span id="more-1673"></span>This course will introduce you to the rich intricacies of creating a feature film level effects shot, in the challenging scenario of earthquake style ground collapse. We&#8217;ll go all the way from planning and sharing experience through detailed multi level rigid body sims, volumetrics, debris secondaries, and to assembling and rendering everything that would make for happy. We&#8217;ll employ 3DS Max, Thinking Particles, Rayfire and FumeFX in a process shaped by experience and efficiency.</p>
<ol>
<li><em>Overview and planning</em> &#8211; We start with an overview of the project, the goals of the course and the ideas behind it. Then we get to planning it &#8211; analyzing the project, laying out all the steps towards the end result and the thought process behind them.</li>
<li><em>Main cut and animation</em> &#8211; The second lesson deals with the primary cut of the big earth pieces and building a system to animate them in Thinking Particles. Good fragmentation practices, setting up useful animation controls and versioning the animation get covered.</li>
<li><em>Secondary cut and animation</em> &#8211; In lesson 3 we use the main animation we have prepared, and cut the pieces once more, to get detail on the edges. Then we look at implementing the second level simulation on top of the first level one, retaining the underlying motions and adding detail.</li>
<li><em>Adding procedural fragmentation</em> &#8211; Lesson 4 will deal with the third level simulation, where fragments are small enough so we can use procedural fragmentation with VolumeBreaker. We set up some useful rules on fragmentation and activation, introducing one more level of detail.</li>
<li><em>High-res sim enhancement</em> &#8211; With the base simulation done, in lesson 5 we&#8217;ll cover replacing the big pieces with separate sims &#8211; cutting and simulating each independently, to increase the detail and get a sense of scale.</li>
<li><em>Dust clouds</em> &#8211; At this point we shift from rigid bodies to volumetrics, starting up with dust clouds in lesson 6. We&#8217;ll use the prepared rigid body sim at the appropriate level and generate particle sources to feed into a FumeFX simulation of dust clouds rising up.</li>
<li><em>Dust trails</em> &#8211; Continuing with dust, lesson 7 shows how to add two types of dust trails on the falling rigid bodies. The strategical questions of arranging volumetrics are taken care of.</li>
<li><em>Debris splashes</em> &#8211; Lesson 8 goes into augmenting the rigid body simulation with simple particle debris. Again, we produce several elements, starting with splashes, and we&#8217;re compositing them so they play nicely with the rigid bodies and the volumetrics.</li>
<li><em>Debris trails and postcache operations</em> &#8211; A second type of debris element &#8211; a trail &#8211; is looked at in Lesson 9. After that, some special attention is directed towards the options offered by postcache operations.</li>
<li><em>Assembly and rendering</em> &#8211; The last lesson brings all the elements we&#8217;ve produced together for inspection and rendering. We&#8217;ll build up the necessary scene assemblies, and then set up the necessary render passes to be sent to compositing.</li>
</ol>
<p>Related posts:<ol>
<li><a href='http://velevfx.com/2011/07/21/fxphd-visual-effects-techniques-with-max-course-starting/' rel='bookmark' title='FXPhD &#8216;Visual effects techniques with Max&#8217; course starting!'>FXPhD &#8216;Visual effects techniques with Max&#8217; course starting!</a></li>
<li><a href='http://velevfx.com/2012/01/05/happy-new-year-and-my-visual-effects-techniques-with-max-course-is-rerunning-on-fxphd-this-term/' rel='bookmark' title='Happy new year! And, my &#8216;Visual effects techniques with Max&#8217; course is rerunning on FXPhD this term!'>Happy new year! And, my &#8216;Visual effects techniques with Max&#8217; course is rerunning on FXPhD this term!</a></li>
<li><a href='http://velevfx.com/2010/03/03/announced-as-a-speaker-at-eue-2010/' rel='bookmark' title='Announced as a speaker at EUE 2010'>Announced as a speaker at EUE 2010</a></li>
</ol></p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Interviewed at cgphd.com</title>
		<link>http://velevfx.com/2012/04/04/interviewed-at-cgphd-com/</link>
		<comments>http://velevfx.com/2012/04/04/interviewed-at-cgphd-com/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 03:24:12 +0000</pubDate>
		<dc:creator>Hristo Velev</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[interview]]></category>

		<guid isPermaLink="false">http://velevfx.com/?p=1668</guid>
		<description><![CDATA[I was recently interviewed for cgphd, and you can read it here. Good luck to that site and all the CG communities all over the world! No related posts. Related posts brought to you by Yet Another Related Posts Plugin
No related posts.

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			<content:encoded><![CDATA[<p>I was recently interviewed for cgphd, and you can read it <a href="http://www.cgphd.com/Speechingdetails.aspx?esCode=9003">here</a>. Good luck to that site and all the CG communities all over the world!</p>
<p>No related posts.</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Starting up in Scanline Vancouver</title>
		<link>http://velevfx.com/2012/03/07/starting-up-in-scanline-vancouver/</link>
		<comments>http://velevfx.com/2012/03/07/starting-up-in-scanline-vancouver/#comments</comments>
		<pubDate>Wed, 07 Mar 2012 15:29:03 +0000</pubDate>
		<dc:creator>Hristo Velev</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Scanline]]></category>
		<category><![CDATA[Vancouver]]></category>

		<guid isPermaLink="false">http://velevfx.com/?p=1665</guid>
		<description><![CDATA[So,i crossed the pond and I got to the beautiful Vancouver and the great folks at Scanline! It&#8217;s been a  great start &#8211; expect some more news when I get properly set up Related posts: FXPhD &#8216;Visual effects techniques with Max&#8217; course starting! Related posts brought to you by Yet Another Related Posts Plugin
Related posts:<ol>
<li><a href='http://velevfx.com/2011/07/21/fxphd-visual-effects-techniques-with-max-course-starting/' rel='bookmark' title='FXPhD &#8216;Visual effects techniques with Max&#8217; course starting!'>FXPhD &#8216;Visual effects techniques with Max&#8217; course starting!</a></li>
</ol>

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			<content:encoded><![CDATA[<p>So,i crossed the pond and I got to the beautiful Vancouver and the great folks at Scanline! It&#8217;s been a  great start &#8211; expect some more news when I get properly set up <img src='http://velevfx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Related posts:<ol>
<li><a href='http://velevfx.com/2011/07/21/fxphd-visual-effects-techniques-with-max-course-starting/' rel='bookmark' title='FXPhD &#8216;Visual effects techniques with Max&#8217; course starting!'>FXPhD &#8216;Visual effects techniques with Max&#8217; course starting!</a></li>
</ol></p>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>New Naiad videos &#8211; point and surface attractors, velocity limiting, custom field channels</title>
		<link>http://velevfx.com/2012/02/15/new-naiad-videos-point-and-surface-attractors-velocity-limiting/</link>
		<comments>http://velevfx.com/2012/02/15/new-naiad-videos-point-and-surface-attractors-velocity-limiting/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 10:47:54 +0000</pubDate>
		<dc:creator>Hristo Velev</dc:creator>
				<category><![CDATA[Naiad/Max]]></category>
		<category><![CDATA[Naiad]]></category>

		<guid isPermaLink="false">http://velevfx.com/?p=1657</guid>
		<description><![CDATA[New Naiad vids for ya&#8217;all Point attractor, surface attractor, velocity limiting with some cool NEL and custom field channel Naiad/Max 07: Creating a point attractor in Naiad &#8211; vector based force http://www.youtube.com/watch?v=5HsfsbvR4Ss Naiad/Max 08: Surface attractor Naiad/Max 09: Velocity limiting &#8211; some NEL and custom field channels Check it all out here: http://www.youtube.com/playlist?list=PL7A27B5C9FC304549 Related posts: 
Related posts:<ol>
<li><a href='http://velevfx.com/2012/02/07/naiadmax-06-getting-normals-from-meshes-in-naiad-and-a-little-nel/' rel='bookmark' title='Naiad/Max 06: Getting normals from meshes in Naiad, and a little NEL'>Naiad/Max 06: Getting normals from meshes in Naiad, and a little NEL</a></li>
<li><a href='http://velevfx.com/2011/10/23/with-igor-zanic-and-naiad-in-belgrade/' rel='bookmark' title='With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.'>With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.</a></li>
<li><a href='http://velevfx.com/2012/02/03/naiadmax-workflow-and-techniques-video-series/' rel='bookmark' title='Naiad/Max workflow and techniques video series'>Naiad/Max workflow and techniques video series</a></li>
</ol>

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			<content:encoded><![CDATA[<p>New Naiad vids for ya&#8217;all <img src='http://velevfx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Point attractor, surface attractor, velocity limiting with some cool NEL and custom field channel <img src='http://velevfx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Naiad/Max 07: Creating a point attractor in Naiad &#8211; vector based force</p>
<p><a href="http://www.youtube.com/watch?v=5HsfsbvR4Ss">http://www.youtube.com/watch?v=5HsfsbvR4Ss</a></p>
<p>Naiad/Max 08: Surface attractor</p>
<p><span style="text-align:center; display: block;"><a href="http://velevfx.com/2012/02/15/new-naiad-videos-point-and-surface-attractors-velocity-limiting/"><img src="http://img.youtube.com/vi/hl1A1Fl9egU/2.jpg" alt="" /></a></span></p>
<p>Naiad/Max 09: Velocity limiting &#8211; some NEL and custom field channels</p>
<p><span style="text-align:center; display: block;"><a href="http://velevfx.com/2012/02/15/new-naiad-videos-point-and-surface-attractors-velocity-limiting/"><img src="http://img.youtube.com/vi/AXEiZlbijC4/2.jpg" alt="" /></a></span></p>
<p>Check it all out here:</p>
<p><a href="http://www.youtube.com/playlist?list=PL7A27B5C9FC304549">http://www.youtube.com/playlist?list=PL7A27B5C9FC304549</a></p>
<p>Related posts:<ol>
<li><a href='http://velevfx.com/2012/02/07/naiadmax-06-getting-normals-from-meshes-in-naiad-and-a-little-nel/' rel='bookmark' title='Naiad/Max 06: Getting normals from meshes in Naiad, and a little NEL'>Naiad/Max 06: Getting normals from meshes in Naiad, and a little NEL</a></li>
<li><a href='http://velevfx.com/2011/10/23/with-igor-zanic-and-naiad-in-belgrade/' rel='bookmark' title='With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.'>With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.</a></li>
<li><a href='http://velevfx.com/2012/02/03/naiadmax-workflow-and-techniques-video-series/' rel='bookmark' title='Naiad/Max workflow and techniques video series'>Naiad/Max workflow and techniques video series</a></li>
</ol></p>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Naiad/Max 06: Getting normals from meshes in Naiad, and a little NEL</title>
		<link>http://velevfx.com/2012/02/07/naiadmax-06-getting-normals-from-meshes-in-naiad-and-a-little-nel/</link>
		<comments>http://velevfx.com/2012/02/07/naiadmax-06-getting-normals-from-meshes-in-naiad-and-a-little-nel/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 10:00:04 +0000</pubDate>
		<dc:creator>Hristo Velev</dc:creator>
				<category><![CDATA[Naiad/Max]]></category>
		<category><![CDATA[Naiad]]></category>
		<category><![CDATA[NEL]]></category>
		<category><![CDATA[normal]]></category>

		<guid isPermaLink="false">http://velevfx.com/?p=1655</guid>
		<description><![CDATA[Here we extract the normal channel from the mesh, emit velocity on the normals, and use a bit of NEL (Naiad expression language) to make it emit only upwards. http://www.youtube.com/watch?v=ahutp06TcE4 Related posts: With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow. Naiad/Max workflow and techniques video series New Naiad videos &#8211; point and surface attractors, 
Related posts:<ol>
<li><a href='http://velevfx.com/2011/10/23/with-igor-zanic-and-naiad-in-belgrade/' rel='bookmark' title='With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.'>With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.</a></li>
<li><a href='http://velevfx.com/2012/02/03/naiadmax-workflow-and-techniques-video-series/' rel='bookmark' title='Naiad/Max workflow and techniques video series'>Naiad/Max workflow and techniques video series</a></li>
<li><a href='http://velevfx.com/2012/02/15/new-naiad-videos-point-and-surface-attractors-velocity-limiting/' rel='bookmark' title='New Naiad videos &#8211; point and surface attractors, velocity limiting, custom field channels'>New Naiad videos &#8211; point and surface attractors, velocity limiting, custom field channels</a></li>
</ol>

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			<content:encoded><![CDATA[<p>Here we extract the normal channel from the mesh, emit velocity on the normals, and use a bit of NEL (Naiad expression language) to make it emit only upwards.</p>
<p><a href="http://www.youtube.com/watch?v=ahutp06TcE4">http://www.youtube.com/watch?v=ahutp06TcE4</a></p>
<p>Related posts:<ol>
<li><a href='http://velevfx.com/2011/10/23/with-igor-zanic-and-naiad-in-belgrade/' rel='bookmark' title='With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.'>With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.</a></li>
<li><a href='http://velevfx.com/2012/02/03/naiadmax-workflow-and-techniques-video-series/' rel='bookmark' title='Naiad/Max workflow and techniques video series'>Naiad/Max workflow and techniques video series</a></li>
<li><a href='http://velevfx.com/2012/02/15/new-naiad-videos-point-and-surface-attractors-velocity-limiting/' rel='bookmark' title='New Naiad videos &#8211; point and surface attractors, velocity limiting, custom field channels'>New Naiad videos &#8211; point and surface attractors, velocity limiting, custom field channels</a></li>
</ol></p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Naiad/Max workflow and techniques video series</title>
		<link>http://velevfx.com/2012/02/03/naiadmax-workflow-and-techniques-video-series/</link>
		<comments>http://velevfx.com/2012/02/03/naiadmax-workflow-and-techniques-video-series/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 11:48:19 +0000</pubDate>
		<dc:creator>Hristo Velev</dc:creator>
				<category><![CDATA[Naiad/Max]]></category>
		<category><![CDATA[3DS Max]]></category>
		<category><![CDATA[Frost]]></category>
		<category><![CDATA[Krakatoa]]></category>
		<category><![CDATA[Naiad]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[VRay]]></category>

		<guid isPermaLink="false">http://velevfx.com/?p=1645</guid>
		<description><![CDATA[I&#8217;ve started a series of videos covering the workflow between Naiad and Max! It&#8217;s gonna deal with sending material from Max to Naiad, setting up sims there and sending partcles back to Max, for meshing and shading with Krakatoa, Frost and VRay. Five videos there already, check out and comment! http://www.youtube.com/watch?v=JQsp239Lvrk Again, link to the 
Related posts:<ol>
<li><a href='http://velevfx.com/2011/10/23/with-igor-zanic-and-naiad-in-belgrade/' rel='bookmark' title='With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.'>With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.</a></li>
<li><a href='http://velevfx.com/2012/02/07/naiadmax-06-getting-normals-from-meshes-in-naiad-and-a-little-nel/' rel='bookmark' title='Naiad/Max 06: Getting normals from meshes in Naiad, and a little NEL'>Naiad/Max 06: Getting normals from meshes in Naiad, and a little NEL</a></li>
<li><a href='http://velevfx.com/2012/02/15/new-naiad-videos-point-and-surface-attractors-velocity-limiting/' rel='bookmark' title='New Naiad videos &#8211; point and surface attractors, velocity limiting, custom field channels'>New Naiad videos &#8211; point and surface attractors, velocity limiting, custom field channels</a></li>
</ol>

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			<content:encoded><![CDATA[<p>I&#8217;ve started a <a href="http://www.youtube.com/playlist?list=PL7A27B5C9FC304549">series of videos</a> covering the workflow between Naiad and Max! It&#8217;s gonna deal with sending material from Max to Naiad, setting up sims there and sending partcles back to Max, for meshing and shading with Krakatoa, Frost and VRay. Five videos there already, check out and comment!</p>
<p><a href="http://www.youtube.com/watch?v=JQsp239Lvrk">http://www.youtube.com/watch?v=JQsp239Lvrk</a></p>
<p>Again, link to the whole playlist &#8211; <a href="http://www.youtube.com/playlist?list=PL7A27B5C9FC304549">here</a>.</p>
<p>It&#8217;s quite a freestyle thing &#8211; I&#8217;m also getting into Naiad now, so I&#8217;m gonna be making these as I go &#8211; will be fun!</p>
<p>Related posts:<ol>
<li><a href='http://velevfx.com/2011/10/23/with-igor-zanic-and-naiad-in-belgrade/' rel='bookmark' title='With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.'>With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.</a></li>
<li><a href='http://velevfx.com/2012/02/07/naiadmax-06-getting-normals-from-meshes-in-naiad-and-a-little-nel/' rel='bookmark' title='Naiad/Max 06: Getting normals from meshes in Naiad, and a little NEL'>Naiad/Max 06: Getting normals from meshes in Naiad, and a little NEL</a></li>
<li><a href='http://velevfx.com/2012/02/15/new-naiad-videos-point-and-surface-attractors-velocity-limiting/' rel='bookmark' title='New Naiad videos &#8211; point and surface attractors, velocity limiting, custom field channels'>New Naiad videos &#8211; point and surface attractors, velocity limiting, custom field channels</a></li>
</ol></p>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Happy new year! And, my &#8216;Visual effects techniques with Max&#8217; course is rerunning on FXPhD this term!</title>
		<link>http://velevfx.com/2012/01/05/happy-new-year-and-my-visual-effects-techniques-with-max-course-is-rerunning-on-fxphd-this-term/</link>
		<comments>http://velevfx.com/2012/01/05/happy-new-year-and-my-visual-effects-techniques-with-max-course-is-rerunning-on-fxphd-this-term/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 12:52:24 +0000</pubDate>
		<dc:creator>Hristo Velev</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[FXPhD]]></category>

		<guid isPermaLink="false">http://velevfx.com/?p=1641</guid>
		<description><![CDATA[Happy new year guys! Thanks  to all my friends for their part in making 2011 an unforgetable one, and cheers for an even better 2012! And we&#8217;re off to a good start &#8211; my  &#8217;MAX202 &#8211; Visual effects techniques with Max&#8217; course is rerunning on FXPhD this term. For everybody who wanted to enroll but 
Related posts:<ol>
<li><a href='http://velevfx.com/2011/07/21/fxphd-visual-effects-techniques-with-max-course-starting/' rel='bookmark' title='FXPhD &#8216;Visual effects techniques with Max&#8217; course starting!'>FXPhD &#8216;Visual effects techniques with Max&#8217; course starting!</a></li>
<li><a href='http://velevfx.com/2012/04/09/earthquakey-breaking-ground-course-on-fxphd-announced/' rel='bookmark' title='Max203 &#8211; Earthquakey breaking ground course on FXPhD announced!'>Max203 &#8211; Earthquakey breaking ground course on FXPhD announced!</a></li>
<li><a href='http://velevfx.com/2010/01/04/photos-from-the-stara-planina-mountains/' rel='bookmark' title='Happy New Year! Photos from the Stara Planina mountains'>Happy New Year! Photos from the Stara Planina mountains</a></li>
</ol>

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			<content:encoded><![CDATA[<p>Happy new year guys! Thanks  to all my friends for their part in making 2011 an unforgetable one, and cheers for an even better 2012!</p>
<p>And we&#8217;re off to a good start &#8211; my  &#8217;MAX202 &#8211; Visual effects techniques with Max&#8217; course is rerunning on FXPhD this term. For everybody who wanted to enroll but missed it &#8211; there you go <img src='http://velevfx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>You can  check it out at <a href="http://www.fxphd.com/courses#MAX202">http://www.fxphd.com/courses#MAX202</a> , and you can read the synopsis below.</p>
<p><span id="more-1641"></span></p>
<p><em>Class 1: Modeling for dynamics &#8211; We&#8217;ll go through the needs and pecularities of modeling for effects &#8211; which the FX artist needs to either do or supervise, to get the necessary assets. </em><br />
<em>Class 2: Previz and layout &#8211; The power and importance of composing effects scenes in the previs and layout stage is one of the big lessons in FX. We&#8217;ll get into how rough sketches, simple animation and particle effects are used to plan a shot, laying its foundations and setting it on the right course. </em><br />
<em>Class 3: Fragmentation &#8211; We&#8217;ll go over the techniques used to fragment and prepare the assets for dynamics. The treatment of different types of materials like wood, concrete, glass, etc. Fitting the level of detail into the plan of the shot. </em><br />
<em>Class 4: Rigid body dynamics and procedural fragmentation &#8211; Goes into setting up a solid and extensible structure for ridid body dynamics (RBD) in Thinking Particles. Then we take a look at procedural activation and fragmentation, how and when to use them. </em><br />
<em>Class 5: Structures &#8211; Going further into what can be done with rigid bodies, we&#8217;ll look at different ways to create and destroy interconnected structures of rigid bodies. </em><br />
<em>Class 6: Additional animation &#8211; Adding art-directed secondary animation to enrich the RBD simulations, and adding effects that are otherwise less practical to achieve. </em><br />
<em>Class 7: Secondaries &#8211; Adding layers of secondary dynamics like chunks, debris, splinters, shrapnel and funny accidentals. </em><br />
<em>Class 8: Interactions &#8211; Making the existing RBD simulation interact with the environment, producing some more elements like sparks, dust, mounds of earth and secondary destruction. </em><br />
<em>Class 9: Fluids &#8211; Fire and smoke are essential in almost every shot. We&#8217;ll look at working both ways &#8211; from the solids to the fluids, and from the fluid to the solids, setting up and controlling FumeFX simulations. </em><br />
<em>Class 10: Management &#8211; Looks at the key points of managing the FX process, start to finish. A way to set up a good base for any FX element in the start, and assembling all the pieces of the puzzle together for rendering. </em></p>
<p>Cheers!</p>
<p>Related posts:<ol>
<li><a href='http://velevfx.com/2011/07/21/fxphd-visual-effects-techniques-with-max-course-starting/' rel='bookmark' title='FXPhD &#8216;Visual effects techniques with Max&#8217; course starting!'>FXPhD &#8216;Visual effects techniques with Max&#8217; course starting!</a></li>
<li><a href='http://velevfx.com/2012/04/09/earthquakey-breaking-ground-course-on-fxphd-announced/' rel='bookmark' title='Max203 &#8211; Earthquakey breaking ground course on FXPhD announced!'>Max203 &#8211; Earthquakey breaking ground course on FXPhD announced!</a></li>
<li><a href='http://velevfx.com/2010/01/04/photos-from-the-stara-planina-mountains/' rel='bookmark' title='Happy New Year! Photos from the Stara Planina mountains'>Happy New Year! Photos from the Stara Planina mountains</a></li>
</ol></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Surface splash Thinking Particles tutorial</title>
		<link>http://velevfx.com/2011/12/20/surface-splash-thinking-particles-tutorial/</link>
		<comments>http://velevfx.com/2011/12/20/surface-splash-thinking-particles-tutorial/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 14:28:09 +0000</pubDate>
		<dc:creator>Hristo Velev</dc:creator>
				<category><![CDATA[Thinking Particles]]></category>
		<category><![CDATA[splash]]></category>
		<category><![CDATA[surface]]></category>

		<guid isPermaLink="false">http://velevfx.com/?p=1633</guid>
		<description><![CDATA[That&#8217;s a useful technique I employ a lot &#8211; emission of particles from the leading edge of a moving object against the ground: And the scene file, Max 2012 format, here. Enjoy! Related posts: Electric arc in Thinking Particles video tutorial Thinking Particles tutorial DVD currently in production Thinking Particles tutorial &#8211; tornado setup Related 
Related posts:<ol>
<li><a href='http://velevfx.com/2010/10/18/electric-arc-in-thinking-particles-video-tutorial/' rel='bookmark' title='Electric arc in Thinking Particles video tutorial'>Electric arc in Thinking Particles video tutorial</a></li>
<li><a href='http://velevfx.com/2009/11/05/thinking-particles-tutorial-dvd-currently-in-production/' rel='bookmark' title='Thinking Particles tutorial DVD currently in production'>Thinking Particles tutorial DVD currently in production</a></li>
<li><a href='http://velevfx.com/2011/05/07/thinking-particles-tutorial-tornado-setup/' rel='bookmark' title='Thinking Particles tutorial &#8211; tornado setup'>Thinking Particles tutorial &#8211; tornado setup</a></li>
</ol>

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			<content:encoded><![CDATA[<p>That&#8217;s a useful technique I employ a lot &#8211; emission of particles from the leading edge of a moving object against the ground:</p>
<p><span style="text-align:center; display: block;"><a href="http://velevfx.com/2011/12/20/surface-splash-thinking-particles-tutorial/"><img src="http://img.youtube.com/vi/ozFQLVQPUks/2.jpg" alt="" /></a></span></p>
<p>And the scene file, Max 2012 format, <a href="http://velevfx.com/wp-content/uploads/max_scenes/surface_splash_max2012.rar">here</a>.</p>
<p>Enjoy!</p>
<p>Related posts:<ol>
<li><a href='http://velevfx.com/2010/10/18/electric-arc-in-thinking-particles-video-tutorial/' rel='bookmark' title='Electric arc in Thinking Particles video tutorial'>Electric arc in Thinking Particles video tutorial</a></li>
<li><a href='http://velevfx.com/2009/11/05/thinking-particles-tutorial-dvd-currently-in-production/' rel='bookmark' title='Thinking Particles tutorial DVD currently in production'>Thinking Particles tutorial DVD currently in production</a></li>
<li><a href='http://velevfx.com/2011/05/07/thinking-particles-tutorial-tornado-setup/' rel='bookmark' title='Thinking Particles tutorial &#8211; tornado setup'>Thinking Particles tutorial &#8211; tornado setup</a></li>
</ol></p>
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