CG SKILLS
Visual effects animation (expert field):
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Fluid dynamics – fire&smoke: FumeFX
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Liquids : Realflow, Glu3D
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Rigid body, fragmentation dynamics: Rayfire/Nvidia(Ageia, Novodex) PhysX, Thinking Particles dynamics
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Particle effects: Particle Flow, Thinking Particles
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Volumetric effects – Afterburn, FumeFX (ScatterVL for accurate volumetric lighting), Krakatoa
Modeling – procedural, polygonal, sub-div, sculpt – 3DS Max, Silo, Mudbox
Texturing – Photoshop/3DS Max/Mudbox
Rigging/skinning – Rudimentary rigging/skinning in 3DS Max with CAT
Animation – Understanding and application of Disney/Pixar animation principles, animation in 3DS Max with CAT
Shading, lighting, rendering – Photorealistic mental ray shaders/materials. Both traditional (direct) and modern (indirect) CG lighting skills and understanding; physically correct gamma-linear workflow, photometrics. Fundamental skills with the other poppular raytracers.
Camera tracking – PFTrack
Compositing and post-production – Fusion, Nuke, Photoshop
PROFESSIONAL EXPERIENCE
Feb 2010 – current: FX artist on several feature film productions in Pixomondo Berlin
Oct 2009 – Jan 2010: Produced the part 1 of the first DVD trainig course about Thinking Particles, for Eat3D
Feb 2009 – May 2009: FX artist on Roland Emmerich’s ‘2012′ at Pixomondo Berlin. Worked in a feature film production environment centered on 3DS Max, with Thinking Particles, FumeFX, Afterburn, Particle Flow and Krakatoa.
April 2007 – Jan 2009: Freelance archtitectural viz. Photorealistic shading, lighting, rendering, compositing.
OTHER CG EXPERIENCE
Spoke at the 2010 End-user event in Utrecht, Netherlands, about layered destruction workflow in 3DS Max
CG workshops lecturer/organizer, New Bulgarian University. Lectures on visual effects, compositing
3DPalace.com low-poly challenge winner, dec 2007 (images in the portfolio)
EDUCATION
Due in 2010/2011: Bachelor in Computer graphics, animation and multimedia – New Bulgarian University, Sofia
Undergrad: 3 years in the Technical University Sofia, Computer sciences
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