Posts Tagged ‘Thinking Particles’

A teaser for the upcoming DVD

Check that out, guys:

How to do that and MUCH more – on my DVD ;)

Thinking Particles tutorial DVD currently in production

As you’re noticing, not too many posts recently. And that’s for the best – I am now in the production of a training DVD for Thinking Particles! I think it’s coming up cool and lots of you guys would enjoy it. Now back to work. And don’t forget to see ’2012′ next week! Anybody that wants to go with me and party – there will be plenty of champagne in the ‘Arena Mladost’ movie theater, 21h on Friday, the 13th of November!

Dark UI color scheme for Thinking Particles

Noticing that there is no such thing out there already, I made a dark UI scheme for Thinking Particles – much easier on the eyes and fits a dark Max theme too. Read more

Creeping cracks effect

I started making the chimney demolition scene for the blur challenge, and I developed a creeping cracks effect, which I’ve wanted to do for some time. I used Rayfire and Thinking particles, which gave me the possibility to make it quite flexible. I paint the main crack with Rayfire’s draw fragment, then create a spline over it, and drive particles along it. I create the secondary fractures with Rayfire too, then use TP’s object as particles to make the closest ones to the central crack recess most, and the farthest to recess least. I create the crumbling pieces with size based on distance to the central crack too, which is cool :) Enjoy!

Split amount with Thinking Particles – elaboration

Prompted by Andrew Melnychuk , i elaborated on the split amount scene – it now splits between multiple ratios and groups – it normalizes output and on. You can read it here in CGTalk. As usual, anybody interested in the blackbox, drop me a line. Here’s the setup:

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