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	<title>Hristo Velev &#187; Animation</title>
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	<link>http://velevfx.com</link>
	<description>effects animation</description>
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		<title>With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.</title>
		<link>http://velevfx.com/2011/10/23/with-igor-zanic-and-naiad-in-belgrade/</link>
		<comments>http://velevfx.com/2011/10/23/with-igor-zanic-and-naiad-in-belgrade/#comments</comments>
		<pubDate>Sun, 23 Oct 2011 10:13:41 +0000</pubDate>
		<dc:creator>Hristo Velev</dc:creator>
				<category><![CDATA[Finished]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Frost]]></category>
		<category><![CDATA[Krakatoa]]></category>
		<category><![CDATA[Naiad]]></category>
		<category><![CDATA[VRay]]></category>

		<guid isPermaLink="false">http://velevfx.com/?p=1625</guid>
		<description><![CDATA[I spent last week in the afterglow of summer in Belgrade, with the awesome Igor Zanic! He taught me some Naiad, and we established the workflow of shading it in Max &#8211; with Krakatoa, Frost and VRay. Check out the goodness: http://www.youtube.com/watch?v=LP7NaWeprxE Now, the way this goes &#8211; it starts with the Naiad sim. It 
Related posts:<ol>
<li><a href='http://velevfx.com/2012/02/03/naiadmax-workflow-and-techniques-video-series/' rel='bookmark' title='Naiad/Max workflow and techniques video series'>Naiad/Max workflow and techniques video series</a></li>
<li><a href='http://velevfx.com/2012/02/07/naiadmax-06-getting-normals-from-meshes-in-naiad-and-a-little-nel/' rel='bookmark' title='Naiad/Max 06: Getting normals from meshes in Naiad, and a little NEL'>Naiad/Max 06: Getting normals from meshes in Naiad, and a little NEL</a></li>
<li><a href='http://velevfx.com/2012/02/15/new-naiad-videos-point-and-surface-attractors-velocity-limiting/' rel='bookmark' title='New Naiad videos &#8211; point and surface attractors, velocity limiting, custom field channels'>New Naiad videos &#8211; point and surface attractors, velocity limiting, custom field channels</a></li>
</ol>

Related posts brought to you by <a href='http://yarpp.org'>Yet Another Related Posts Plugin</a>.]]></description>
			<content:encoded><![CDATA[<p>I spent last week in the afterglow of summer in Belgrade, with the awesome Igor Zanic! He taught me some Naiad, and we established the workflow of shading it in Max &#8211; with Krakatoa, Frost and VRay. Check out the goodness:</p>
<p><a href="http://www.youtube.com/watch?v=LP7NaWeprxE">http://www.youtube.com/watch?v=LP7NaWeprxE</a></p>
<p>Now, the way this goes &#8211; it starts with the Naiad sim. It took only 42 min with, 7.5 mln particles through a reasonably dense cell size (the grid resolution in Naiad). On top of that, a secondary sim was done for splashes, this one taking 45 min for 20 mln particles. The machine was a recent i7 quadcore, nothing spectacular.</p>
<p>After that, the native Naiad EMP cache was converted to PRT, and sent to Max and Krakatoa. The first element was the mesh, with Frost and VRay. That went very smoothly, being able to quickly relax a high res sim to get a smooth but detailed result was of great help. The VRay setup was very straightforward &#8211; reflective transparent 1.4 IOR shader, with some of the VRayMaterial fog for depth and a good environment map, oldschool lighting. Render times at 1280&#215;720 did not exceed 8min per frame, and you can see the detail is astounding.</p>
<p>On top of that, four Krakatoa passes were rendered. An interesting thing I noted is how much shading these liquids depends on the scenario. We did another test before this one, with much calmer water, and it ended up using different type of elements, and with different weights. Fortunately Krakatoa, with its KCMs, provides great flexibility in treating the material coming from Naiad, and you can devise different schemes of shading it.</p>
<p>Setting up these passes was fun and a breeze. On the main one I used a normalized velocity for a texture lookup, assigning a material with a blue to white gradient in the diffuse. This makes the faster particles whiter, which looks great. For the calmer areas, putting a threshold on the velocity, setting the selection channel and deleting the slow particles looks great, to clear them up in the clear areas. Of course, you could do a red-green pass and do all that in comp. Adding a velocity driven curve to the density makes the structures more visible, very good for bringing out the detail.</p>
<p>Then it was the Vorticity pass. We used a custom vorticity channel we exported from Naiad, and it&#8217;s a very simple expression, Naiad is very friendly towards exporting custom channels. Again, a texture lookup and delete thresholds were enough to make this one look interesting.</p>
<p>The splash sim was also rendered in Krakatoa. This one looks pretty great out of the box, but again the velocity-density curve looked great in bringing up the detail. Lighting is quite important too &#8211; getting these darker deeper parts is very cool and easy with a simple 4 point light setup.</p>
<p>Last one was a depth pass. Loading a fraction of the original particles, and shading with the Voxel mode in Krakatoa, you can get a very useful pass that you can dial the light extinction and coloring in depth with.</p>
<p>Now, it&#8217;s interesting to see how much freedom there is in compositing all that. A very broad range of looks can be derived, that my very limited comp skills obviously do not showcase <img src='http://velevfx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  You can see a breakdown and another option for comping it here:</p>
<p><a href="http://www.youtube.com/watch?v=VTWJLAN653w">http://www.youtube.com/watch?v=VTWJLAN653w</a></p>
<p>Finally, huge thanks to Igor and Tamara for the hospitality! Looking forward to meeting you again!</p>
<p>Cheers!</p>
<p>Related posts:<ol>
<li><a href='http://velevfx.com/2012/02/03/naiadmax-workflow-and-techniques-video-series/' rel='bookmark' title='Naiad/Max workflow and techniques video series'>Naiad/Max workflow and techniques video series</a></li>
<li><a href='http://velevfx.com/2012/02/07/naiadmax-06-getting-normals-from-meshes-in-naiad-and-a-little-nel/' rel='bookmark' title='Naiad/Max 06: Getting normals from meshes in Naiad, and a little NEL'>Naiad/Max 06: Getting normals from meshes in Naiad, and a little NEL</a></li>
<li><a href='http://velevfx.com/2012/02/15/new-naiad-videos-point-and-surface-attractors-velocity-limiting/' rel='bookmark' title='New Naiad videos &#8211; point and surface attractors, velocity limiting, custom field channels'>New Naiad videos &#8211; point and surface attractors, velocity limiting, custom field channels</a></li>
</ol></p>
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		<slash:comments>27</slash:comments>
		</item>
		<item>
		<title>Demo reel, Oct 2011</title>
		<link>http://velevfx.com/2011/10/15/demo-reel-oct-2011/</link>
		<comments>http://velevfx.com/2011/10/15/demo-reel-oct-2011/#comments</comments>
		<pubDate>Sat, 15 Oct 2011 08:50:22 +0000</pubDate>
		<dc:creator>Hristo Velev</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Reels]]></category>
		<category><![CDATA[reel]]></category>

		<guid isPermaLink="false">http://velevfx.com/?p=1621</guid>
		<description><![CDATA[New demo reel posted in the Reel section! http://www.youtube.com/watch?v=NKAkMrhx3pk Many thanks to all the dedicated people in Pixomondo and Screen Scene who made this possible. Hats off to you, boys and girls! Related posts: Demo reel, July 2010 Reel opener, FumeFX pass FX Reel &#8211; Sept. 2008 Related posts brought to you by Yet Another 
Related posts:<ol>
<li><a href='http://velevfx.com/2010/07/30/reel_jul_2010/' rel='bookmark' title='Demo reel, July 2010'>Demo reel, July 2010</a></li>
<li><a href='http://velevfx.com/2009/01/12/reel-opener-fumefx-pass/' rel='bookmark' title='Reel opener, FumeFX pass'>Reel opener, FumeFX pass</a></li>
<li><a href='http://velevfx.com/2008/09/17/fx-reel-sept-2008/' rel='bookmark' title='FX Reel &#8211; Sept. 2008'>FX Reel &#8211; Sept. 2008</a></li>
</ol>

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			<content:encoded><![CDATA[<p>New demo reel posted in the <a href="http://velevfx.com/reel/">Reel</a> section!</p>
<p><a href="http://www.youtube.com/watch?v=NKAkMrhx3pk">http://www.youtube.com/watch?v=NKAkMrhx3pk</a></p>
<p>Many thanks to all the dedicated people in Pixomondo and Screen Scene who made this possible. Hats off to you, boys and girls!</p>
<p>Related posts:<ol>
<li><a href='http://velevfx.com/2010/07/30/reel_jul_2010/' rel='bookmark' title='Demo reel, July 2010'>Demo reel, July 2010</a></li>
<li><a href='http://velevfx.com/2009/01/12/reel-opener-fumefx-pass/' rel='bookmark' title='Reel opener, FumeFX pass'>Reel opener, FumeFX pass</a></li>
<li><a href='http://velevfx.com/2008/09/17/fx-reel-sept-2008/' rel='bookmark' title='FX Reel &#8211; Sept. 2008'>FX Reel &#8211; Sept. 2008</a></li>
</ol></p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>New York destruction demo for ScreenScene VFX</title>
		<link>http://velevfx.com/2011/09/27/new-york-destruction-demo-for-screenscene-vfx/</link>
		<comments>http://velevfx.com/2011/09/27/new-york-destruction-demo-for-screenscene-vfx/#comments</comments>
		<pubDate>Tue, 27 Sep 2011 12:47:12 +0000</pubDate>
		<dc:creator>Hristo Velev</dc:creator>
				<category><![CDATA[Finished]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[FumeFX]]></category>
		<category><![CDATA[Thinking Particles]]></category>

		<guid isPermaLink="false">http://velevfx.com/?p=1593</guid>
		<description><![CDATA[I did this one when I was in ScreenScene in Dublin. TP and FFX based. Enjoy! http://www.youtube.com/watch?v=pjvLGVDgfPI Related posts: Demo reel, Oct 2011 Electric arc in Thinking Particles video tutorial Creeping cracks effect Related posts brought to you by Yet Another Related Posts Plugin
Related posts:<ol>
<li><a href='http://velevfx.com/2011/10/15/demo-reel-oct-2011/' rel='bookmark' title='Demo reel, Oct 2011'>Demo reel, Oct 2011</a></li>
<li><a href='http://velevfx.com/2010/10/18/electric-arc-in-thinking-particles-video-tutorial/' rel='bookmark' title='Electric arc in Thinking Particles video tutorial'>Electric arc in Thinking Particles video tutorial</a></li>
<li><a href='http://velevfx.com/2008/11/01/creeping-cracks-effect/' rel='bookmark' title='Creeping cracks effect'>Creeping cracks effect</a></li>
</ol>

Related posts brought to you by <a href='http://yarpp.org'>Yet Another Related Posts Plugin</a>.]]></description>
			<content:encoded><![CDATA[<p>I did this one when I was in ScreenScene in Dublin. TP and FFX based. Enjoy!</p>
<p><a href="http://www.youtube.com/watch?v=pjvLGVDgfPI">http://www.youtube.com/watch?v=pjvLGVDgfPI</a></p>
<p>Related posts:<ol>
<li><a href='http://velevfx.com/2011/10/15/demo-reel-oct-2011/' rel='bookmark' title='Demo reel, Oct 2011'>Demo reel, Oct 2011</a></li>
<li><a href='http://velevfx.com/2010/10/18/electric-arc-in-thinking-particles-video-tutorial/' rel='bookmark' title='Electric arc in Thinking Particles video tutorial'>Electric arc in Thinking Particles video tutorial</a></li>
<li><a href='http://velevfx.com/2008/11/01/creeping-cracks-effect/' rel='bookmark' title='Creeping cracks effect'>Creeping cracks effect</a></li>
</ol></p>
<p>Related posts brought to you by <a href='http://yarpp.org'>Yet Another Related Posts Plugin</a>.</p>]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>TP/Krakatoa sea foam setup</title>
		<link>http://velevfx.com/2010/08/15/tpkrakatoa-sea-foam-setup/</link>
		<comments>http://velevfx.com/2010/08/15/tpkrakatoa-sea-foam-setup/#comments</comments>
		<pubDate>Sun, 15 Aug 2010 21:29:19 +0000</pubDate>
		<dc:creator>Hristo Velev</dc:creator>
				<category><![CDATA[WIP]]></category>
		<category><![CDATA[Foam]]></category>
		<category><![CDATA[Krakatoa]]></category>
		<category><![CDATA[Thinking Particles]]></category>

		<guid isPermaLink="false">http://velevfx.com/?p=1388</guid>
		<description><![CDATA[            
Related posts:<ol>
<li><a href='http://velevfx.com/2010/09/04/foamy-surface-setup/' rel='bookmark' title='Foamy surface setup'>Foamy surface setup</a></li>
<li><a href='http://velevfx.com/2010/10/09/electric-arc-tp-setup/' rel='bookmark' title='Electric arc TP setup'>Electric arc TP setup</a></li>
<li><a href='http://velevfx.com/2011/05/26/sandbox-tp-and-krakatoa/' rel='bookmark' title='Sandbox &#8211; TP and Krakatoa'>Sandbox &#8211; TP and Krakatoa</a></li>
</ol>

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			<content:encoded><![CDATA[<p>I tried a sea foam setup with TP and Krakatoa, turns out nicely <img src='http://velevfx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://velevfx.com/wp-content/uploads/foam5.jpg"><img class="size-medium wp-image-1389 alignnone" title="foam5" src="http://velevfx.com/wp-content/uploads/foam5-300x227.jpg" alt="" width="300" height="227" /></a></p>
<p><br class="spacer_" /></p>
<p>I might do a tutorial, publish the scene and whatnot, if anybody&#8217;s interested.</p>
<p><br class="spacer_" /></p>
<p>Related posts:<ol>
<li><a href='http://velevfx.com/2010/09/04/foamy-surface-setup/' rel='bookmark' title='Foamy surface setup'>Foamy surface setup</a></li>
<li><a href='http://velevfx.com/2010/10/09/electric-arc-tp-setup/' rel='bookmark' title='Electric arc TP setup'>Electric arc TP setup</a></li>
<li><a href='http://velevfx.com/2011/05/26/sandbox-tp-and-krakatoa/' rel='bookmark' title='Sandbox &#8211; TP and Krakatoa'>Sandbox &#8211; TP and Krakatoa</a></li>
</ol></p>
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		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Demo reel, July 2010</title>
		<link>http://velevfx.com/2010/07/30/reel_jul_2010/</link>
		<comments>http://velevfx.com/2010/07/30/reel_jul_2010/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 14:12:30 +0000</pubDate>
		<dc:creator>Hristo Velev</dc:creator>
				<category><![CDATA[Reels]]></category>
		<category><![CDATA[reel]]></category>

		<guid isPermaLink="false">http://velevfx.com/?p=1371</guid>
		<description><![CDATA[            
Related posts:<ol>
<li><a href='http://velevfx.com/2011/10/15/demo-reel-oct-2011/' rel='bookmark' title='Demo reel, Oct 2011'>Demo reel, Oct 2011</a></li>
<li><a href='http://velevfx.com/2008/09/17/fx-reel-sept-2008/' rel='bookmark' title='FX Reel &#8211; Sept. 2008'>FX Reel &#8211; Sept. 2008</a></li>
</ol>

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			<content:encoded><![CDATA[<p>Finally, a newer reel! I wasn&#8217;t able to use my most current work &#8211; that&#8217;s how it usually works with movies &#8211; but still, I arranged some more actual material. My shots from &#8217;2012&#8242;, the first TP DVD shield effect and a couple older personal projects.</p>
<!--YouTube Error: bad URL entered-->
<p>And you can get the high quality one (92 Mb MPEG4 .AVI) here:</p>
<p><a href="http://velevfx.com/wp-content/uploads/reels/Hristo_Velev_FX_Reel_Jul_2010.avi">http://velevfx.com/wp-content/uploads/reels/Hristo_Velev_FX_Reel_Jul_2010.avi</a></p>
<p>Related posts:<ol>
<li><a href='http://velevfx.com/2011/10/15/demo-reel-oct-2011/' rel='bookmark' title='Demo reel, Oct 2011'>Demo reel, Oct 2011</a></li>
<li><a href='http://velevfx.com/2008/09/17/fx-reel-sept-2008/' rel='bookmark' title='FX Reel &#8211; Sept. 2008'>FX Reel &#8211; Sept. 2008</a></li>
</ol></p>
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		<slash:comments>0</slash:comments>
<enclosure url="http://velevfx.com/wp-content/uploads/reels/Hristo_Velev_FX_Reel_Jul_2010.avi" length="96584704" type="video/x-msvideo" />
		</item>
		<item>
		<title>A playlist of some recent animation</title>
		<link>http://velevfx.com/2010/01/21/a-playlist-of-some-recent-animation/</link>
		<comments>http://velevfx.com/2010/01/21/a-playlist-of-some-recent-animation/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 08:03:35 +0000</pubDate>
		<dc:creator>Hristo Velev</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Reels]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[playlist]]></category>

		<guid isPermaLink="false">http://velevfx.com/?p=1166</guid>
		<description><![CDATA[            
Related posts:<ol>
<li><a href='http://velevfx.com/2008/09/18/starting-up/' rel='bookmark' title='Fire in the hole!'>Fire in the hole!</a></li>
<li><a href='http://velevfx.com/2011/10/15/demo-reel-oct-2011/' rel='bookmark' title='Demo reel, Oct 2011'>Demo reel, Oct 2011</a></li>
</ol>

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			<content:encoded><![CDATA[<p>Due to the temporary lack of an actualized reel, I&#8217;ve assembled a playlist of relatively recent animation.</p>
<p><span id="more-1166"></span><br class="spacer_" /></p>
<p>
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="281" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/p/EB1484AFDE95204E&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="500" height="281" src="http://www.youtube.com/p/EB1484AFDE95204E&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object>
</p>
<p><br class="spacer_" /></p>
<p>Related posts:<ol>
<li><a href='http://velevfx.com/2008/09/18/starting-up/' rel='bookmark' title='Fire in the hole!'>Fire in the hole!</a></li>
<li><a href='http://velevfx.com/2011/10/15/demo-reel-oct-2011/' rel='bookmark' title='Demo reel, Oct 2011'>Demo reel, Oct 2011</a></li>
</ol></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A bit more on the ink in water animation &#8211; a scene and explanation</title>
		<link>http://velevfx.com/2010/01/12/894/</link>
		<comments>http://velevfx.com/2010/01/12/894/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 17:53:53 +0000</pubDate>
		<dc:creator>Hristo Velev</dc:creator>
				<category><![CDATA[Finished]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[FumeFX]]></category>
		<category><![CDATA[Ink]]></category>
		<category><![CDATA[Krakatoa]]></category>
		<category><![CDATA[Particle Flow]]></category>

		<guid isPermaLink="false">http://velevfx.com/?p=894</guid>
		<description><![CDATA[Some people have been asking me about that scene, so here it is. The way its done is: do the FumeFX sim. Look at my setup for a start point make a Particle Flow , use the FumeFX birth and follow nodes to make particles dance with the sim use Krakatoa to  render. Partition a 
Related posts:<ol>
<li><a href='http://velevfx.com/2011/10/23/with-igor-zanic-and-naiad-in-belgrade/' rel='bookmark' title='With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.'>With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.</a></li>
<li><a href='http://velevfx.com/2008/12/19/another-new-animation-bar-be-gone/' rel='bookmark' title='Another new animation &#8211; Bar-be-gone!'>Another new animation &#8211; Bar-be-gone!</a></li>
<li><a href='http://velevfx.com/2010/09/04/foamy-surface-setup/' rel='bookmark' title='Foamy surface setup'>Foamy surface setup</a></li>
</ol>

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			<content:encoded><![CDATA[<p>Some people have been asking me about that scene, so here it is.</p>
<p><span id="more-894"></span></p>
<!--YouTube Error: bad URL entered-->
<p><a href="http://velevfx.com/wp-content/uploads/max_scenes/ink_in_water.zip"><img class="alignnone size-full wp-image-952" title="download_scenefiles_icon" src="http://velevfx.com/wp-content/uploads/download_scenefiles_icon.png" alt="download_scenefiles" width="142" height="25" /><br />
 </a></p>
<p>The way its done is:</p>
<ul>
<li>do the FumeFX sim. Look at my setup for a start point</li>
<li>make a Particle Flow , use the FumeFX birth and follow nodes to make particles dance with the sim</li>
<li>use Krakatoa to  render. Partition a lot to get a smooth effect</li>
<li>blur slightly in post to blend them in</li>
</ul>
<p><br class="spacer_" /></p>
<p>That&#8217;s it! Any questions &#8211; write below <img src='http://velevfx.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Related posts:<ol>
<li><a href='http://velevfx.com/2011/10/23/with-igor-zanic-and-naiad-in-belgrade/' rel='bookmark' title='With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.'>With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.</a></li>
<li><a href='http://velevfx.com/2008/12/19/another-new-animation-bar-be-gone/' rel='bookmark' title='Another new animation &#8211; Bar-be-gone!'>Another new animation &#8211; Bar-be-gone!</a></li>
<li><a href='http://velevfx.com/2010/09/04/foamy-surface-setup/' rel='bookmark' title='Foamy surface setup'>Foamy surface setup</a></li>
</ol></p>
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		</item>
		<item>
		<title>Fortress crash WIP06</title>
		<link>http://velevfx.com/2009/10/15/fortress-crash-wip06/</link>
		<comments>http://velevfx.com/2009/10/15/fortress-crash-wip06/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 13:07:32 +0000</pubDate>
		<dc:creator>Hristo Velev</dc:creator>
				<category><![CDATA[WIP]]></category>
		<category><![CDATA[fortress crash]]></category>
		<category><![CDATA[Rayfire]]></category>

		<guid isPermaLink="false">http://cg.glacierise.com/blog/?p=576</guid>
		<description><![CDATA[Most of the primary rigid body animation is now done. http://www.youtube.com/watch?v=SXpo0JcwDY8 Related posts: Fortress crash WIP04 Fortress crash WIP05 Fortress crash, WIP03 Related posts brought to you by Yet Another Related Posts Plugin
Related posts:<ol>
<li><a href='http://velevfx.com/2009/09/28/fortress-crash-wip04/' rel='bookmark' title='Fortress crash WIP04'>Fortress crash WIP04</a></li>
<li><a href='http://velevfx.com/2009/10/09/fortress-crash-wip05/' rel='bookmark' title='Fortress crash WIP05'>Fortress crash WIP05</a></li>
<li><a href='http://velevfx.com/2009/09/26/fortress-crash-wip03/' rel='bookmark' title='Fortress crash, WIP03'>Fortress crash, WIP03</a></li>
</ol>

Related posts brought to you by <a href='http://yarpp.org'>Yet Another Related Posts Plugin</a>.]]></description>
			<content:encoded><![CDATA[<p>Most of the primary rigid body animation is now done.</p>
<p><span id="more-576"></span></p>
<!--YouTube Error: bad URL entered-->
<p><a href="http://www.youtube.com/watch?v=SXpo0JcwDY8">http://www.youtube.com/watch?v=SXpo0JcwDY8</a></p>
<p>Related posts:<ol>
<li><a href='http://velevfx.com/2009/09/28/fortress-crash-wip04/' rel='bookmark' title='Fortress crash WIP04'>Fortress crash WIP04</a></li>
<li><a href='http://velevfx.com/2009/10/09/fortress-crash-wip05/' rel='bookmark' title='Fortress crash WIP05'>Fortress crash WIP05</a></li>
<li><a href='http://velevfx.com/2009/09/26/fortress-crash-wip03/' rel='bookmark' title='Fortress crash, WIP03'>Fortress crash, WIP03</a></li>
</ol></p>
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		</item>
		<item>
		<title>Fortress crash WIP05</title>
		<link>http://velevfx.com/2009/10/09/fortress-crash-wip05/</link>
		<comments>http://velevfx.com/2009/10/09/fortress-crash-wip05/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 18:21:04 +0000</pubDate>
		<dc:creator>Hristo Velev</dc:creator>
				<category><![CDATA[WIP]]></category>
		<category><![CDATA[fortress crash]]></category>
		<category><![CDATA[Rayfire]]></category>

		<guid isPermaLink="false">http://cg.glacierise.com/blog/?p=574</guid>
		<description><![CDATA[Finally some progress on that, had to remodel the details in the center. Gotta move quick in the coming days though. For Facebook: http://www.youtube.com/watch?v=BWmANmLdnGE Related posts: Fortress crash WIP04 Fortress crash, WIP03 Fortress crash WIP02 Related posts brought to you by Yet Another Related Posts Plugin
Related posts:<ol>
<li><a href='http://velevfx.com/2009/09/28/fortress-crash-wip04/' rel='bookmark' title='Fortress crash WIP04'>Fortress crash WIP04</a></li>
<li><a href='http://velevfx.com/2009/09/26/fortress-crash-wip03/' rel='bookmark' title='Fortress crash, WIP03'>Fortress crash, WIP03</a></li>
<li><a href='http://velevfx.com/2009/09/19/fortress-crash-wip02/' rel='bookmark' title='Fortress crash WIP02'>Fortress crash WIP02</a></li>
</ol>

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			<content:encoded><![CDATA[<p>Finally some progress on that, had to remodel the details in the center. Gotta move quick in the coming days though.</p>
<p><span id="more-574"></span></p>
<!--YouTube Error: bad URL entered-->
<p>For Facebook: <a href="http://www.youtube.com/watch?v=BWmANmLdnGE">http://www.youtube.com/watch?v=BWmANmLdnGE</a></p>
<p>Related posts:<ol>
<li><a href='http://velevfx.com/2009/09/28/fortress-crash-wip04/' rel='bookmark' title='Fortress crash WIP04'>Fortress crash WIP04</a></li>
<li><a href='http://velevfx.com/2009/09/26/fortress-crash-wip03/' rel='bookmark' title='Fortress crash, WIP03'>Fortress crash, WIP03</a></li>
<li><a href='http://velevfx.com/2009/09/19/fortress-crash-wip02/' rel='bookmark' title='Fortress crash WIP02'>Fortress crash WIP02</a></li>
</ol></p>
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		</item>
		<item>
		<title>Fortress crash WIP04</title>
		<link>http://velevfx.com/2009/09/28/fortress-crash-wip04/</link>
		<comments>http://velevfx.com/2009/09/28/fortress-crash-wip04/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 01:03:49 +0000</pubDate>
		<dc:creator>Hristo Velev</dc:creator>
				<category><![CDATA[WIP]]></category>
		<category><![CDATA[fortress crash]]></category>
		<category><![CDATA[Rayfire]]></category>

		<guid isPermaLink="false">http://cg.glacierise.com/blog/?p=537</guid>
		<description><![CDATA[Some more progress! http://www.youtube.com/watch?v=Lf6ABVyFJAA Three of the RBD sections are done, just the central one remains. Gonna do the cloth sims after that, and then do the particles, FumeFX and Krakatoa elements. Related posts: Fortress crash WIP05 Fortress crash, WIP03 Fortress crash WIP06 Related posts brought to you by Yet Another Related Posts Plugin
Related posts:<ol>
<li><a href='http://velevfx.com/2009/10/09/fortress-crash-wip05/' rel='bookmark' title='Fortress crash WIP05'>Fortress crash WIP05</a></li>
<li><a href='http://velevfx.com/2009/09/26/fortress-crash-wip03/' rel='bookmark' title='Fortress crash, WIP03'>Fortress crash, WIP03</a></li>
<li><a href='http://velevfx.com/2009/10/15/fortress-crash-wip06/' rel='bookmark' title='Fortress crash WIP06'>Fortress crash WIP06</a></li>
</ol>

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			<content:encoded><![CDATA[<p>Some more progress!</p>
<p><span id="more-537"></span></p>
<!--YouTube Error: bad URL entered-->
<p><a href="http://www.youtube.com/watch?v=Lf6ABVyFJAA">http://www.youtube.com/watch?v=Lf6ABVyFJAA </a></p>
<p>Three of the RBD sections are done, just the central one remains. Gonna do the cloth sims after that, and then do the particles, FumeFX and Krakatoa elements.</p>
<p>Related posts:<ol>
<li><a href='http://velevfx.com/2009/10/09/fortress-crash-wip05/' rel='bookmark' title='Fortress crash WIP05'>Fortress crash WIP05</a></li>
<li><a href='http://velevfx.com/2009/09/26/fortress-crash-wip03/' rel='bookmark' title='Fortress crash, WIP03'>Fortress crash, WIP03</a></li>
<li><a href='http://velevfx.com/2009/10/15/fortress-crash-wip06/' rel='bookmark' title='Fortress crash WIP06'>Fortress crash WIP06</a></li>
</ol></p>
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