Here we extract the normal channel from the mesh, emit velocity on the normals, and use a bit of NEL (Naiad expression language) to make it emit only upwards.
I’ve started a series of videos covering the workflow between Naiad and Max! It’s gonna deal with sending material from Max to Naiad, setting up sims there and sending partcles back to Max, for meshing and shading with Krakatoa, Frost and VRay. Five videos there already, check out and comment!
Sorry for keeping you guys waiting for so long, but here it is!
From eat3d: ‘In this DVD Hristo Velev takes up from Part 1 in this series, to go deeper into the intermediate concepts of Thinking Particles. Everything from Raycasting, Referencing, Motion Inheritance, Generation, Driving Scene Objects, Shape Collision, Fragmentation, Caching, Joints, PhysX Dynamics, Deformation, Displacement, Map-Based Interaction, Particle Interaction, Custom Data Streams, FumeFX Interaction, and more are fully explored in this DVD.
This DVD is perfect for those who want to learn more about Thinking Particles and why many studios are using it in production today.’