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	<title>Hristo Velev &#187; Tutorials</title>
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	<link>http://velevfx.com</link>
	<description>effects animation</description>
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		<title>Naiad/Max scene files</title>
		<link>http://velevfx.com/2012/04/09/naiadmax-scene-files/</link>
		<comments>http://velevfx.com/2012/04/09/naiadmax-scene-files/#comments</comments>
		<pubDate>Mon, 09 Apr 2012 21:17:32 +0000</pubDate>
		<dc:creator>Hristo Velev</dc:creator>
				<category><![CDATA[Naiad/Max]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Max]]></category>
		<category><![CDATA[Naiad]]></category>
		<category><![CDATA[scenes]]></category>

		<guid isPermaLink="false">http://velevfx.com/?p=1678</guid>
		<description><![CDATA[Some of you asked for these, so &#8211; you can get the package here: http://dl.dropbox.com/u/731462/naiad-max_scenes_max2012.rar  And, if you need to register at Dropbox, use this link &#8211; both of us get more space: http://db.tt/LA1vOplE Related posts: With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow. Naiad/Max 06: Getting normals from meshes in Naiad, and a 
Related posts:<ol>
<li><a href='http://velevfx.com/2011/10/23/with-igor-zanic-and-naiad-in-belgrade/' rel='bookmark' title='With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.'>With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.</a></li>
<li><a href='http://velevfx.com/2012/02/07/naiadmax-06-getting-normals-from-meshes-in-naiad-and-a-little-nel/' rel='bookmark' title='Naiad/Max 06: Getting normals from meshes in Naiad, and a little NEL'>Naiad/Max 06: Getting normals from meshes in Naiad, and a little NEL</a></li>
<li><a href='http://velevfx.com/2012/02/03/naiadmax-workflow-and-techniques-video-series/' rel='bookmark' title='Naiad/Max workflow and techniques video series'>Naiad/Max workflow and techniques video series</a></li>
</ol>

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			<content:encoded><![CDATA[<p>Some of you asked for these, so &#8211; you can get the package here:</p>
<p><a href="http://dl.dropbox.com/u/731462/naiad-max_scenes_max2012.rar">http://dl.dropbox.com/u/731462/naiad-max_scenes_max2012.rar </a></p>
<p>And, if you need to register at Dropbox, use this link &#8211; both of us get more space:</p>
<p><a href="http://db.tt/LA1vOplE">http://db.tt/LA1vOplE</a></p>
<p>Related posts:<ol>
<li><a href='http://velevfx.com/2011/10/23/with-igor-zanic-and-naiad-in-belgrade/' rel='bookmark' title='With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.'>With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.</a></li>
<li><a href='http://velevfx.com/2012/02/07/naiadmax-06-getting-normals-from-meshes-in-naiad-and-a-little-nel/' rel='bookmark' title='Naiad/Max 06: Getting normals from meshes in Naiad, and a little NEL'>Naiad/Max 06: Getting normals from meshes in Naiad, and a little NEL</a></li>
<li><a href='http://velevfx.com/2012/02/03/naiadmax-workflow-and-techniques-video-series/' rel='bookmark' title='Naiad/Max workflow and techniques video series'>Naiad/Max workflow and techniques video series</a></li>
</ol></p>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Max203 &#8211; Earthquakey breaking ground course on FXPhD announced!</title>
		<link>http://velevfx.com/2012/04/09/earthquakey-breaking-ground-course-on-fxphd-announced/</link>
		<comments>http://velevfx.com/2012/04/09/earthquakey-breaking-ground-course-on-fxphd-announced/#comments</comments>
		<pubDate>Mon, 09 Apr 2012 18:44:37 +0000</pubDate>
		<dc:creator>Hristo Velev</dc:creator>
				<category><![CDATA[FXPhD]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[break]]></category>
		<category><![CDATA[earthquake]]></category>
		<category><![CDATA[ground]]></category>
		<category><![CDATA[Max203]]></category>

		<guid isPermaLink="false">http://velevfx.com/?p=1673</guid>
		<description><![CDATA[The April term on FXPhD got announced today- check out the details here: http://www.fxphd.com/news/​apr12-owe My part in this will be MAX203 &#8211; 3DS Max Destruction Techniques: a breaking-ground shot, earthquake type &#8211; something you&#8217;d find in an apocalyptic scenario movie! More info after the break. This course will introduce you to the rich intricacies of 
Related posts:<ol>
<li><a href='http://velevfx.com/2011/07/21/fxphd-visual-effects-techniques-with-max-course-starting/' rel='bookmark' title='FXPhD &#8216;Visual effects techniques with Max&#8217; course starting!'>FXPhD &#8216;Visual effects techniques with Max&#8217; course starting!</a></li>
<li><a href='http://velevfx.com/2012/01/05/happy-new-year-and-my-visual-effects-techniques-with-max-course-is-rerunning-on-fxphd-this-term/' rel='bookmark' title='Happy new year! And, my &#8216;Visual effects techniques with Max&#8217; course is rerunning on FXPhD this term!'>Happy new year! And, my &#8216;Visual effects techniques with Max&#8217; course is rerunning on FXPhD this term!</a></li>
<li><a href='http://velevfx.com/2010/03/03/announced-as-a-speaker-at-eue-2010/' rel='bookmark' title='Announced as a speaker at EUE 2010'>Announced as a speaker at EUE 2010</a></li>
</ol>

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			<content:encoded><![CDATA[<p>The April term on FXPhD got announced today- check out the details here:</p>
<p>http://www.fxphd.com/news/​apr12-owe</p>
<p>My part in this will be <em><strong>MAX203 &#8211; 3DS Max Destruction Techniques:</strong></em> a breaking-ground shot, earthquake type &#8211; something you&#8217;d find in an apocalyptic scenario movie! More info after the break.</p>
<p><span id="more-1673"></span>This course will introduce you to the rich intricacies of creating a feature film level effects shot, in the challenging scenario of earthquake style ground collapse. We&#8217;ll go all the way from planning and sharing experience through detailed multi level rigid body sims, volumetrics, debris secondaries, and to assembling and rendering everything that would make for happy. We&#8217;ll employ 3DS Max, Thinking Particles, Rayfire and FumeFX in a process shaped by experience and efficiency.</p>
<ol>
<li><em>Overview and planning</em> &#8211; We start with an overview of the project, the goals of the course and the ideas behind it. Then we get to planning it &#8211; analyzing the project, laying out all the steps towards the end result and the thought process behind them.</li>
<li><em>Main cut and animation</em> &#8211; The second lesson deals with the primary cut of the big earth pieces and building a system to animate them in Thinking Particles. Good fragmentation practices, setting up useful animation controls and versioning the animation get covered.</li>
<li><em>Secondary cut and animation</em> &#8211; In lesson 3 we use the main animation we have prepared, and cut the pieces once more, to get detail on the edges. Then we look at implementing the second level simulation on top of the first level one, retaining the underlying motions and adding detail.</li>
<li><em>Adding procedural fragmentation</em> &#8211; Lesson 4 will deal with the third level simulation, where fragments are small enough so we can use procedural fragmentation with VolumeBreaker. We set up some useful rules on fragmentation and activation, introducing one more level of detail.</li>
<li><em>High-res sim enhancement</em> &#8211; With the base simulation done, in lesson 5 we&#8217;ll cover replacing the big pieces with separate sims &#8211; cutting and simulating each independently, to increase the detail and get a sense of scale.</li>
<li><em>Dust clouds</em> &#8211; At this point we shift from rigid bodies to volumetrics, starting up with dust clouds in lesson 6. We&#8217;ll use the prepared rigid body sim at the appropriate level and generate particle sources to feed into a FumeFX simulation of dust clouds rising up.</li>
<li><em>Dust trails</em> &#8211; Continuing with dust, lesson 7 shows how to add two types of dust trails on the falling rigid bodies. The strategical questions of arranging volumetrics are taken care of.</li>
<li><em>Debris splashes</em> &#8211; Lesson 8 goes into augmenting the rigid body simulation with simple particle debris. Again, we produce several elements, starting with splashes, and we&#8217;re compositing them so they play nicely with the rigid bodies and the volumetrics.</li>
<li><em>Debris trails and postcache operations</em> &#8211; A second type of debris element &#8211; a trail &#8211; is looked at in Lesson 9. After that, some special attention is directed towards the options offered by postcache operations.</li>
<li><em>Assembly and rendering</em> &#8211; The last lesson brings all the elements we&#8217;ve produced together for inspection and rendering. We&#8217;ll build up the necessary scene assemblies, and then set up the necessary render passes to be sent to compositing.</li>
</ol>
<p>Related posts:<ol>
<li><a href='http://velevfx.com/2011/07/21/fxphd-visual-effects-techniques-with-max-course-starting/' rel='bookmark' title='FXPhD &#8216;Visual effects techniques with Max&#8217; course starting!'>FXPhD &#8216;Visual effects techniques with Max&#8217; course starting!</a></li>
<li><a href='http://velevfx.com/2012/01/05/happy-new-year-and-my-visual-effects-techniques-with-max-course-is-rerunning-on-fxphd-this-term/' rel='bookmark' title='Happy new year! And, my &#8216;Visual effects techniques with Max&#8217; course is rerunning on FXPhD this term!'>Happy new year! And, my &#8216;Visual effects techniques with Max&#8217; course is rerunning on FXPhD this term!</a></li>
<li><a href='http://velevfx.com/2010/03/03/announced-as-a-speaker-at-eue-2010/' rel='bookmark' title='Announced as a speaker at EUE 2010'>Announced as a speaker at EUE 2010</a></li>
</ol></p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>New Naiad videos &#8211; point and surface attractors, velocity limiting, custom field channels</title>
		<link>http://velevfx.com/2012/02/15/new-naiad-videos-point-and-surface-attractors-velocity-limiting/</link>
		<comments>http://velevfx.com/2012/02/15/new-naiad-videos-point-and-surface-attractors-velocity-limiting/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 10:47:54 +0000</pubDate>
		<dc:creator>Hristo Velev</dc:creator>
				<category><![CDATA[Naiad/Max]]></category>
		<category><![CDATA[Naiad]]></category>

		<guid isPermaLink="false">http://velevfx.com/?p=1657</guid>
		<description><![CDATA[New Naiad vids for ya&#8217;all Point attractor, surface attractor, velocity limiting with some cool NEL and custom field channel Naiad/Max 07: Creating a point attractor in Naiad &#8211; vector based force http://www.youtube.com/watch?v=5HsfsbvR4Ss Naiad/Max 08: Surface attractor Naiad/Max 09: Velocity limiting &#8211; some NEL and custom field channels Check it all out here: http://www.youtube.com/playlist?list=PL7A27B5C9FC304549 Related posts: 
Related posts:<ol>
<li><a href='http://velevfx.com/2012/02/07/naiadmax-06-getting-normals-from-meshes-in-naiad-and-a-little-nel/' rel='bookmark' title='Naiad/Max 06: Getting normals from meshes in Naiad, and a little NEL'>Naiad/Max 06: Getting normals from meshes in Naiad, and a little NEL</a></li>
<li><a href='http://velevfx.com/2011/10/23/with-igor-zanic-and-naiad-in-belgrade/' rel='bookmark' title='With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.'>With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.</a></li>
<li><a href='http://velevfx.com/2012/02/03/naiadmax-workflow-and-techniques-video-series/' rel='bookmark' title='Naiad/Max workflow and techniques video series'>Naiad/Max workflow and techniques video series</a></li>
</ol>

Related posts brought to you by <a href='http://yarpp.org'>Yet Another Related Posts Plugin</a>.]]></description>
			<content:encoded><![CDATA[<p>New Naiad vids for ya&#8217;all <img src='http://velevfx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Point attractor, surface attractor, velocity limiting with some cool NEL and custom field channel <img src='http://velevfx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Naiad/Max 07: Creating a point attractor in Naiad &#8211; vector based force</p>
<p><a href="http://www.youtube.com/watch?v=5HsfsbvR4Ss">http://www.youtube.com/watch?v=5HsfsbvR4Ss</a></p>
<p>Naiad/Max 08: Surface attractor</p>
<p><span style="text-align:center; display: block;"><a href="http://velevfx.com/2012/02/15/new-naiad-videos-point-and-surface-attractors-velocity-limiting/"><img src="http://img.youtube.com/vi/hl1A1Fl9egU/2.jpg" alt="" /></a></span></p>
<p>Naiad/Max 09: Velocity limiting &#8211; some NEL and custom field channels</p>
<p><span style="text-align:center; display: block;"><a href="http://velevfx.com/2012/02/15/new-naiad-videos-point-and-surface-attractors-velocity-limiting/"><img src="http://img.youtube.com/vi/AXEiZlbijC4/2.jpg" alt="" /></a></span></p>
<p>Check it all out here:</p>
<p><a href="http://www.youtube.com/playlist?list=PL7A27B5C9FC304549">http://www.youtube.com/playlist?list=PL7A27B5C9FC304549</a></p>
<p>Related posts:<ol>
<li><a href='http://velevfx.com/2012/02/07/naiadmax-06-getting-normals-from-meshes-in-naiad-and-a-little-nel/' rel='bookmark' title='Naiad/Max 06: Getting normals from meshes in Naiad, and a little NEL'>Naiad/Max 06: Getting normals from meshes in Naiad, and a little NEL</a></li>
<li><a href='http://velevfx.com/2011/10/23/with-igor-zanic-and-naiad-in-belgrade/' rel='bookmark' title='With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.'>With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.</a></li>
<li><a href='http://velevfx.com/2012/02/03/naiadmax-workflow-and-techniques-video-series/' rel='bookmark' title='Naiad/Max workflow and techniques video series'>Naiad/Max workflow and techniques video series</a></li>
</ol></p>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Naiad/Max 06: Getting normals from meshes in Naiad, and a little NEL</title>
		<link>http://velevfx.com/2012/02/07/naiadmax-06-getting-normals-from-meshes-in-naiad-and-a-little-nel/</link>
		<comments>http://velevfx.com/2012/02/07/naiadmax-06-getting-normals-from-meshes-in-naiad-and-a-little-nel/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 10:00:04 +0000</pubDate>
		<dc:creator>Hristo Velev</dc:creator>
				<category><![CDATA[Naiad/Max]]></category>
		<category><![CDATA[Naiad]]></category>
		<category><![CDATA[NEL]]></category>
		<category><![CDATA[normal]]></category>

		<guid isPermaLink="false">http://velevfx.com/?p=1655</guid>
		<description><![CDATA[Here we extract the normal channel from the mesh, emit velocity on the normals, and use a bit of NEL (Naiad expression language) to make it emit only upwards. http://www.youtube.com/watch?v=ahutp06TcE4 Related posts: With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow. Naiad/Max workflow and techniques video series New Naiad videos &#8211; point and surface attractors, 
Related posts:<ol>
<li><a href='http://velevfx.com/2011/10/23/with-igor-zanic-and-naiad-in-belgrade/' rel='bookmark' title='With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.'>With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.</a></li>
<li><a href='http://velevfx.com/2012/02/03/naiadmax-workflow-and-techniques-video-series/' rel='bookmark' title='Naiad/Max workflow and techniques video series'>Naiad/Max workflow and techniques video series</a></li>
<li><a href='http://velevfx.com/2012/02/15/new-naiad-videos-point-and-surface-attractors-velocity-limiting/' rel='bookmark' title='New Naiad videos &#8211; point and surface attractors, velocity limiting, custom field channels'>New Naiad videos &#8211; point and surface attractors, velocity limiting, custom field channels</a></li>
</ol>

Related posts brought to you by <a href='http://yarpp.org'>Yet Another Related Posts Plugin</a>.]]></description>
			<content:encoded><![CDATA[<p>Here we extract the normal channel from the mesh, emit velocity on the normals, and use a bit of NEL (Naiad expression language) to make it emit only upwards.</p>
<p><a href="http://www.youtube.com/watch?v=ahutp06TcE4">http://www.youtube.com/watch?v=ahutp06TcE4</a></p>
<p>Related posts:<ol>
<li><a href='http://velevfx.com/2011/10/23/with-igor-zanic-and-naiad-in-belgrade/' rel='bookmark' title='With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.'>With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.</a></li>
<li><a href='http://velevfx.com/2012/02/03/naiadmax-workflow-and-techniques-video-series/' rel='bookmark' title='Naiad/Max workflow and techniques video series'>Naiad/Max workflow and techniques video series</a></li>
<li><a href='http://velevfx.com/2012/02/15/new-naiad-videos-point-and-surface-attractors-velocity-limiting/' rel='bookmark' title='New Naiad videos &#8211; point and surface attractors, velocity limiting, custom field channels'>New Naiad videos &#8211; point and surface attractors, velocity limiting, custom field channels</a></li>
</ol></p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Naiad/Max workflow and techniques video series</title>
		<link>http://velevfx.com/2012/02/03/naiadmax-workflow-and-techniques-video-series/</link>
		<comments>http://velevfx.com/2012/02/03/naiadmax-workflow-and-techniques-video-series/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 11:48:19 +0000</pubDate>
		<dc:creator>Hristo Velev</dc:creator>
				<category><![CDATA[Naiad/Max]]></category>
		<category><![CDATA[3DS Max]]></category>
		<category><![CDATA[Frost]]></category>
		<category><![CDATA[Krakatoa]]></category>
		<category><![CDATA[Naiad]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[VRay]]></category>

		<guid isPermaLink="false">http://velevfx.com/?p=1645</guid>
		<description><![CDATA[I&#8217;ve started a series of videos covering the workflow between Naiad and Max! It&#8217;s gonna deal with sending material from Max to Naiad, setting up sims there and sending partcles back to Max, for meshing and shading with Krakatoa, Frost and VRay. Five videos there already, check out and comment! http://www.youtube.com/watch?v=JQsp239Lvrk Again, link to the 
Related posts:<ol>
<li><a href='http://velevfx.com/2011/10/23/with-igor-zanic-and-naiad-in-belgrade/' rel='bookmark' title='With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.'>With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.</a></li>
<li><a href='http://velevfx.com/2012/02/07/naiadmax-06-getting-normals-from-meshes-in-naiad-and-a-little-nel/' rel='bookmark' title='Naiad/Max 06: Getting normals from meshes in Naiad, and a little NEL'>Naiad/Max 06: Getting normals from meshes in Naiad, and a little NEL</a></li>
<li><a href='http://velevfx.com/2012/02/15/new-naiad-videos-point-and-surface-attractors-velocity-limiting/' rel='bookmark' title='New Naiad videos &#8211; point and surface attractors, velocity limiting, custom field channels'>New Naiad videos &#8211; point and surface attractors, velocity limiting, custom field channels</a></li>
</ol>

Related posts brought to you by <a href='http://yarpp.org'>Yet Another Related Posts Plugin</a>.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve started a <a href="http://www.youtube.com/playlist?list=PL7A27B5C9FC304549">series of videos</a> covering the workflow between Naiad and Max! It&#8217;s gonna deal with sending material from Max to Naiad, setting up sims there and sending partcles back to Max, for meshing and shading with Krakatoa, Frost and VRay. Five videos there already, check out and comment!</p>
<p><a href="http://www.youtube.com/watch?v=JQsp239Lvrk">http://www.youtube.com/watch?v=JQsp239Lvrk</a></p>
<p>Again, link to the whole playlist &#8211; <a href="http://www.youtube.com/playlist?list=PL7A27B5C9FC304549">here</a>.</p>
<p>It&#8217;s quite a freestyle thing &#8211; I&#8217;m also getting into Naiad now, so I&#8217;m gonna be making these as I go &#8211; will be fun!</p>
<p>Related posts:<ol>
<li><a href='http://velevfx.com/2011/10/23/with-igor-zanic-and-naiad-in-belgrade/' rel='bookmark' title='With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.'>With Igor Zanic and Naiad in Belgrade! Naiad/Max workflow.</a></li>
<li><a href='http://velevfx.com/2012/02/07/naiadmax-06-getting-normals-from-meshes-in-naiad-and-a-little-nel/' rel='bookmark' title='Naiad/Max 06: Getting normals from meshes in Naiad, and a little NEL'>Naiad/Max 06: Getting normals from meshes in Naiad, and a little NEL</a></li>
<li><a href='http://velevfx.com/2012/02/15/new-naiad-videos-point-and-surface-attractors-velocity-limiting/' rel='bookmark' title='New Naiad videos &#8211; point and surface attractors, velocity limiting, custom field channels'>New Naiad videos &#8211; point and surface attractors, velocity limiting, custom field channels</a></li>
</ol></p>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Surface splash Thinking Particles tutorial</title>
		<link>http://velevfx.com/2011/12/20/surface-splash-thinking-particles-tutorial/</link>
		<comments>http://velevfx.com/2011/12/20/surface-splash-thinking-particles-tutorial/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 14:28:09 +0000</pubDate>
		<dc:creator>Hristo Velev</dc:creator>
				<category><![CDATA[Thinking Particles]]></category>
		<category><![CDATA[splash]]></category>
		<category><![CDATA[surface]]></category>

		<guid isPermaLink="false">http://velevfx.com/?p=1633</guid>
		<description><![CDATA[That&#8217;s a useful technique I employ a lot &#8211; emission of particles from the leading edge of a moving object against the ground: And the scene file, Max 2012 format, here. Enjoy! Related posts: Electric arc in Thinking Particles video tutorial Thinking Particles tutorial DVD currently in production Thinking Particles tutorial &#8211; tornado setup Related 
Related posts:<ol>
<li><a href='http://velevfx.com/2010/10/18/electric-arc-in-thinking-particles-video-tutorial/' rel='bookmark' title='Electric arc in Thinking Particles video tutorial'>Electric arc in Thinking Particles video tutorial</a></li>
<li><a href='http://velevfx.com/2009/11/05/thinking-particles-tutorial-dvd-currently-in-production/' rel='bookmark' title='Thinking Particles tutorial DVD currently in production'>Thinking Particles tutorial DVD currently in production</a></li>
<li><a href='http://velevfx.com/2011/05/07/thinking-particles-tutorial-tornado-setup/' rel='bookmark' title='Thinking Particles tutorial &#8211; tornado setup'>Thinking Particles tutorial &#8211; tornado setup</a></li>
</ol>

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			<content:encoded><![CDATA[<p>That&#8217;s a useful technique I employ a lot &#8211; emission of particles from the leading edge of a moving object against the ground:</p>
<p><span style="text-align:center; display: block;"><a href="http://velevfx.com/2011/12/20/surface-splash-thinking-particles-tutorial/"><img src="http://img.youtube.com/vi/ozFQLVQPUks/2.jpg" alt="" /></a></span></p>
<p>And the scene file, Max 2012 format, <a href="http://velevfx.com/wp-content/uploads/max_scenes/surface_splash_max2012.rar">here</a>.</p>
<p>Enjoy!</p>
<p>Related posts:<ol>
<li><a href='http://velevfx.com/2010/10/18/electric-arc-in-thinking-particles-video-tutorial/' rel='bookmark' title='Electric arc in Thinking Particles video tutorial'>Electric arc in Thinking Particles video tutorial</a></li>
<li><a href='http://velevfx.com/2009/11/05/thinking-particles-tutorial-dvd-currently-in-production/' rel='bookmark' title='Thinking Particles tutorial DVD currently in production'>Thinking Particles tutorial DVD currently in production</a></li>
<li><a href='http://velevfx.com/2011/05/07/thinking-particles-tutorial-tornado-setup/' rel='bookmark' title='Thinking Particles tutorial &#8211; tornado setup'>Thinking Particles tutorial &#8211; tornado setup</a></li>
</ol></p>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>DVD released &#8211; &#8216;Comprehensive introduction to Thinking Particles part 2 &#8211; Intermediate&#8217;</title>
		<link>http://velevfx.com/2011/07/26/dvd-released-comprehensive-introduction-to-thinking-particles-part-2-intermediate/</link>
		<comments>http://velevfx.com/2011/07/26/dvd-released-comprehensive-introduction-to-thinking-particles-part-2-intermediate/#comments</comments>
		<pubDate>Tue, 26 Jul 2011 16:46:56 +0000</pubDate>
		<dc:creator>Hristo Velev</dc:creator>
				<category><![CDATA['Comprehensive introduction' DVD]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[DVD]]></category>
		<category><![CDATA[Thinking Particles]]></category>

		<guid isPermaLink="false">http://velevfx.com/?p=1574</guid>
		<description><![CDATA[Sorry for keeping you guys waiting for so long, but here it is!  From eat3d: &#8216;In this DVD Hristo Velev takes up from Part 1 in this series, to go deeper into the intermediate concepts of Thinking Particles. Everything from Raycasting, Referencing, Motion Inheritance, Generation, Driving Scene Objects, Shape Collision, Fragmentation, Caching, Joints, PhysX Dynamics, 
Related posts:<ol>
<li><a href='http://velevfx.com/2010/06/07/thinking-particles-4-and-my-1st-of-2-comprehensive-introduction-dvds-released/' rel='bookmark' title='Thinking Particles 4, and my 1st of 2 &#8216;Comprehensive introduction&#8217; DVDs released'>Thinking Particles 4, and my 1st of 2 &#8216;Comprehensive introduction&#8217; DVDs released</a></li>
<li><a href='http://velevfx.com/2011/10/15/added-the-intermediate-thinking-particles-dvd-to-the-tutorial-dvd-section/' rel='bookmark' title='Added the intermediate Thinking Particles DVD to the Tutorial DVD section'>Added the intermediate Thinking Particles DVD to the Tutorial DVD section</a></li>
<li><a href='http://velevfx.com/2009/12/08/comprehensive-introduction-to-thinking-particles-dvd-teaser-05/' rel='bookmark' title='Comprehensive introduction to Thinking Particles DVD, teaser 05'>Comprehensive introduction to Thinking Particles DVD, teaser 05</a></li>
</ol>

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			<content:encoded><![CDATA[<p>Sorry for keeping you guys waiting for so long, but here it is!</p>
<p><a href="http://eat3d.com/tp4_int"><img class="alignleft" src="http://cdn.eat3d.com/files/imagecache/products_dvd_front/tp2_int_dvd_front.jpg" alt="http://eat3d.com/tp4_int" width="190" height="305" /> </a>From eat3d: &#8216;In this DVD Hristo Velev takes up from Part 1 in this series, to go deeper into the intermediate concepts of Thinking Particles. Everything from Raycasting, Referencing, Motion Inheritance, Generation, Driving Scene Objects, Shape Collision, Fragmentation, Caching, Joints, PhysX Dynamics, Deformation, Displacement, Map-Based Interaction, Particle Interaction, Custom Data Streams, FumeFX Interaction, and more are fully explored in this DVD.</p>
<p>This DVD is perfect for those who want to learn more about Thinking Particles and why many studios are using it in production today.&#8217;</p>
<p>You can get it from <a href="http://eat3d.com/tp4_int">Eat3D</a>, from $49.95</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>A rendering of the project at the end:</p>
<p><a href="http://www.youtube.com/watch?v=6OihfJ4u5FA">http://www.youtube.com/watch?v=6OihfJ4u5FA</a></p>
<p>Any questions you have &#8211; ready to answer here, in the <a href="http://forums.cgsociety.org/showthread.php?p=7062850" title="CGTalk thread">CGTalk thread</a> or anywhere else I appear <img src='http://velevfx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Thanks guys, and special thanks to Geri for keeping up with me all the evenings and weekends <img src='http://velevfx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Related posts:<ol>
<li><a href='http://velevfx.com/2010/06/07/thinking-particles-4-and-my-1st-of-2-comprehensive-introduction-dvds-released/' rel='bookmark' title='Thinking Particles 4, and my 1st of 2 &#8216;Comprehensive introduction&#8217; DVDs released'>Thinking Particles 4, and my 1st of 2 &#8216;Comprehensive introduction&#8217; DVDs released</a></li>
<li><a href='http://velevfx.com/2011/10/15/added-the-intermediate-thinking-particles-dvd-to-the-tutorial-dvd-section/' rel='bookmark' title='Added the intermediate Thinking Particles DVD to the Tutorial DVD section'>Added the intermediate Thinking Particles DVD to the Tutorial DVD section</a></li>
<li><a href='http://velevfx.com/2009/12/08/comprehensive-introduction-to-thinking-particles-dvd-teaser-05/' rel='bookmark' title='Comprehensive introduction to Thinking Particles DVD, teaser 05'>Comprehensive introduction to Thinking Particles DVD, teaser 05</a></li>
</ol></p>
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		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Thinking Particles tutorial &#8211; tornado setup</title>
		<link>http://velevfx.com/2011/05/07/thinking-particles-tutorial-tornado-setup/</link>
		<comments>http://velevfx.com/2011/05/07/thinking-particles-tutorial-tornado-setup/#comments</comments>
		<pubDate>Sat, 07 May 2011 10:29:17 +0000</pubDate>
		<dc:creator>Hristo Velev</dc:creator>
				<category><![CDATA[Thinking Particles]]></category>
		<category><![CDATA[tornado]]></category>
		<category><![CDATA[video tutorial]]></category>

		<guid isPermaLink="false">http://velevfx.com/?p=1523</guid>
		<description><![CDATA[Short and sweet tut in the morning &#8211; tornado! http://www.youtube.com/watch?v=oL9SIwCMXIA And you can get the scene file here. Related posts: TP video tutorial &#8211; simple setup for breaking-up variation Thinking Particles video tutorial &#8211; Velocity sculpting Electric arc in Thinking Particles video tutorial Related posts brought to you by Yet Another Related Posts Plugin
Related posts:<ol>
<li><a href='http://velevfx.com/2011/03/05/tp-video-tutorial-simple-setup-for-breaking-up-variation/' rel='bookmark' title='TP video tutorial &#8211; simple setup for breaking-up variation'>TP video tutorial &#8211; simple setup for breaking-up variation</a></li>
<li><a href='http://velevfx.com/2010/11/14/thinking-particles-video-tutorial-velocity-sculpting/' rel='bookmark' title='Thinking Particles video tutorial &#8211; Velocity sculpting'>Thinking Particles video tutorial &#8211; Velocity sculpting</a></li>
<li><a href='http://velevfx.com/2010/10/18/electric-arc-in-thinking-particles-video-tutorial/' rel='bookmark' title='Electric arc in Thinking Particles video tutorial'>Electric arc in Thinking Particles video tutorial</a></li>
</ol>

Related posts brought to you by <a href='http://yarpp.org'>Yet Another Related Posts Plugin</a>.]]></description>
			<content:encoded><![CDATA[<p>Short and sweet tut in the morning &#8211; tornado!</p>
<p><a href="http://www.youtube.com/watch?v=oL9SIwCMXIA">http://www.youtube.com/watch?v=oL9SIwCMXIA</a></p>
<p>And you can get the scene file <a href="/wp-content/uploads/tutorials/tp_tornado.zip">here</a>.</p>
<p>Related posts:<ol>
<li><a href='http://velevfx.com/2011/03/05/tp-video-tutorial-simple-setup-for-breaking-up-variation/' rel='bookmark' title='TP video tutorial &#8211; simple setup for breaking-up variation'>TP video tutorial &#8211; simple setup for breaking-up variation</a></li>
<li><a href='http://velevfx.com/2010/11/14/thinking-particles-video-tutorial-velocity-sculpting/' rel='bookmark' title='Thinking Particles video tutorial &#8211; Velocity sculpting'>Thinking Particles video tutorial &#8211; Velocity sculpting</a></li>
<li><a href='http://velevfx.com/2010/10/18/electric-arc-in-thinking-particles-video-tutorial/' rel='bookmark' title='Electric arc in Thinking Particles video tutorial'>Electric arc in Thinking Particles video tutorial</a></li>
</ol></p>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>TP video tutorial &#8211; simple setup for breaking-up variation</title>
		<link>http://velevfx.com/2011/03/05/tp-video-tutorial-simple-setup-for-breaking-up-variation/</link>
		<comments>http://velevfx.com/2011/03/05/tp-video-tutorial-simple-setup-for-breaking-up-variation/#comments</comments>
		<pubDate>Sat, 05 Mar 2011 15:56:28 +0000</pubDate>
		<dc:creator>Hristo Velev</dc:creator>
				<category><![CDATA[Thinking Particles]]></category>
		<category><![CDATA[variation]]></category>
		<category><![CDATA[video tutorial]]></category>

		<guid isPermaLink="false">http://velevfx.com/?p=1510</guid>
		<description><![CDATA[http://www.youtube.com/watch?v=EjfeSoUWq-s Another short tut, tricks from the battlefield This one shows a simple and effective way to introduce meaningful variation invalues, when you have a lot of particles.  Blackboxes can be downloaded here. Cheers! P.S.: Dedicated to Mr. Mohsen &#8216;It&#8217;s eeeeeeeverywheeeeeere the saaaaaaaame&#8217; Mousavi Related posts: Thinking Particles video tutorial &#8211; Velocity sculpting Electric arc 
Related posts:<ol>
<li><a href='http://velevfx.com/2010/11/14/thinking-particles-video-tutorial-velocity-sculpting/' rel='bookmark' title='Thinking Particles video tutorial &#8211; Velocity sculpting'>Thinking Particles video tutorial &#8211; Velocity sculpting</a></li>
<li><a href='http://velevfx.com/2010/10/18/electric-arc-in-thinking-particles-video-tutorial/' rel='bookmark' title='Electric arc in Thinking Particles video tutorial'>Electric arc in Thinking Particles video tutorial</a></li>
<li><a href='http://velevfx.com/2011/05/07/thinking-particles-tutorial-tornado-setup/' rel='bookmark' title='Thinking Particles tutorial &#8211; tornado setup'>Thinking Particles tutorial &#8211; tornado setup</a></li>
</ol>

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			<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=EjfeSoUWq-s">http://www.youtube.com/watch?v=EjfeSoUWq-s</a></p>
<p>Another short tut, tricks from the battlefield <img src='http://velevfx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  This one shows a simple and effective way to introduce meaningful variation invalues, when you have a lot of particles.  Blackboxes can be downloaded <a href="/wp-content/uploads/tp_blackboxes/Breakup_blackboxes.rar">here</a>. Cheers!</p>
<p>P.S.: Dedicated to Mr. Mohsen <em>&#8216;It&#8217;s eeeeeeeverywheeeeeere the saaaaaaaame&#8217;</em> Mousavi <img src='http://velevfx.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Related posts:<ol>
<li><a href='http://velevfx.com/2010/11/14/thinking-particles-video-tutorial-velocity-sculpting/' rel='bookmark' title='Thinking Particles video tutorial &#8211; Velocity sculpting'>Thinking Particles video tutorial &#8211; Velocity sculpting</a></li>
<li><a href='http://velevfx.com/2010/10/18/electric-arc-in-thinking-particles-video-tutorial/' rel='bookmark' title='Electric arc in Thinking Particles video tutorial'>Electric arc in Thinking Particles video tutorial</a></li>
<li><a href='http://velevfx.com/2011/05/07/thinking-particles-tutorial-tornado-setup/' rel='bookmark' title='Thinking Particles tutorial &#8211; tornado setup'>Thinking Particles tutorial &#8211; tornado setup</a></li>
</ol></p>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Thinking Particles video tutorial &#8211; Velocity sculpting</title>
		<link>http://velevfx.com/2010/11/14/thinking-particles-video-tutorial-velocity-sculpting/</link>
		<comments>http://velevfx.com/2010/11/14/thinking-particles-video-tutorial-velocity-sculpting/#comments</comments>
		<pubDate>Sun, 14 Nov 2010 01:14:41 +0000</pubDate>
		<dc:creator>Hristo Velev</dc:creator>
				<category><![CDATA[Thinking Particles]]></category>
		<category><![CDATA[dynamics]]></category>
		<category><![CDATA[explosion]]></category>
		<category><![CDATA[fragmentation]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://velevfx.com/?p=1496</guid>
		<description><![CDATA[http://www.youtube.com/watch?v=THP_Hheyjhk This short tutorial showcases a new method I use for sculpting explosions, streams, etc. Simple and very effective! Scene file can be downloaded here. Related posts: TP video tutorial &#8211; simple setup for breaking-up variation Electric arc in Thinking Particles video tutorial Thinking Particles tutorial &#8211; tornado setup Related posts brought to you by 
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<li><a href='http://velevfx.com/2011/03/05/tp-video-tutorial-simple-setup-for-breaking-up-variation/' rel='bookmark' title='TP video tutorial &#8211; simple setup for breaking-up variation'>TP video tutorial &#8211; simple setup for breaking-up variation</a></li>
<li><a href='http://velevfx.com/2010/10/18/electric-arc-in-thinking-particles-video-tutorial/' rel='bookmark' title='Electric arc in Thinking Particles video tutorial'>Electric arc in Thinking Particles video tutorial</a></li>
<li><a href='http://velevfx.com/2011/05/07/thinking-particles-tutorial-tornado-setup/' rel='bookmark' title='Thinking Particles tutorial &#8211; tornado setup'>Thinking Particles tutorial &#8211; tornado setup</a></li>
</ol>

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			<content:encoded><![CDATA[<p>
<p><a href="http://www.youtube.com/watch?v=THP_Hheyjhk">http://www.youtube.com/watch?v=THP_Hheyjhk</a></p>
</p>
<p>This short tutorial showcases a new method I use for sculpting explosions, streams, etc. Simple and very effective! Scene file can be downloaded <a href="/wp-content/uploads/max_scenes/velocity_sculpting_tutorial.rar">here</a>.</p>
<p>Related posts:<ol>
<li><a href='http://velevfx.com/2011/03/05/tp-video-tutorial-simple-setup-for-breaking-up-variation/' rel='bookmark' title='TP video tutorial &#8211; simple setup for breaking-up variation'>TP video tutorial &#8211; simple setup for breaking-up variation</a></li>
<li><a href='http://velevfx.com/2010/10/18/electric-arc-in-thinking-particles-video-tutorial/' rel='bookmark' title='Electric arc in Thinking Particles video tutorial'>Electric arc in Thinking Particles video tutorial</a></li>
<li><a href='http://velevfx.com/2011/05/07/thinking-particles-tutorial-tornado-setup/' rel='bookmark' title='Thinking Particles tutorial &#8211; tornado setup'>Thinking Particles tutorial &#8211; tornado setup</a></li>
</ol></p>
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		<slash:comments>7</slash:comments>
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