Archive for the ‘Tutorials’ Category

Surface splash Thinking Particles tutorial

That’s a useful technique I employ a lot – emission of particles from the leading edge of a moving object against the ground:

And the scene file, Max 2012 format, here.

Enjoy!

DVD released – ‘Comprehensive introduction to Thinking Particles part 2 – Intermediate’

Sorry for keeping you guys waiting for so long, but here it is!

http://eat3d.com/tp4_int From eat3d: ‘In this DVD Hristo Velev takes up from Part 1 in this series, to go deeper into the intermediate concepts of Thinking Particles. Everything from Raycasting, Referencing, Motion Inheritance, Generation, Driving Scene Objects, Shape Collision, Fragmentation, Caching, Joints, PhysX Dynamics, Deformation, Displacement, Map-Based Interaction, Particle Interaction, Custom Data Streams, FumeFX Interaction, and more are fully explored in this DVD.

This DVD is perfect for those who want to learn more about Thinking Particles and why many studios are using it in production today.’

You can get it from Eat3D, from $49.95

 

 

A rendering of the project at the end:

Any questions you have – ready to answer here, in the CGTalk thread or anywhere else I appear :)

Thanks guys, and special thanks to Geri for keeping up with me all the evenings and weekends :)

Thinking Particles tutorial – tornado setup

Short and sweet tut in the morning – tornado!

And you can get the scene file here.

TP video tutorial – simple setup for breaking-up variation

Another short tut, tricks from the battlefield :) This one shows a simple and effective way to introduce meaningful variation invalues, when you have a lot of particles.  Blackboxes can be downloaded here. Cheers!

P.S.: Dedicated to Mr. Mohsen ‘It’s eeeeeeeverywheeeeeere the saaaaaaaame’ Mousavi :D

Thinking Particles video tutorial – Velocity sculpting

This short tutorial showcases a new method I use for sculpting explosions, streams, etc. Simple and very effective! Scene file can be downloaded here.

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