Creeping cracks effect
- November 1st, 2008
- Posted in Finished
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I started making the chimney demolition scene for the blur challenge, and I developed a creeping cracks effect, which I’ve wanted to do for some time. I used Rayfire and Thinking particles, which gave me the possibility to make it quite flexible. I paint the main crack with Rayfire’s draw fragment, then create a spline over it, and drive particles along it. I create the secondary fractures with Rayfire too, then use TP’s object as particles to make the closest ones to the central crack recess most, and the farthest to recess least. I create the crumbling pieces with size based on distance to the central crack too, which is cool 🙂 Enjoy!
[youtube]4Ud7KxOdxXg[/youtube]
Awesome fx man. Would it be possible for you to make a tutorial of this? ive been trying to make this fx for days now..thanks in advance.:D
Yeah I’ll be doing lots of tuts once I finish 2012 in Pixomondo, it’s crunch time now, two more weeks 🙂
Hi Hristo, Any news when would you be able to make a tutorial of this Creeping crack effects? Complements on all your work dude.
My project runs out at the end of May, and I will start publishing then 🙂 Keep tuned guys, it’s gonna be worth it 🙂
Hi Hristo, Im really looking forward for the tutorial of this creeping cracks effect..really hoping you could find the time to make one. 😀 Like always compliments on all your works dude.