3rd DVD announcement, detailed plan for DVD 2
- June 27th, 2010
 - Posted in 'Comprehensive introduction' DVD . News
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Big news – it’s now clear that just one or two DVDs will not be enough for everything I want to show you, so there’s now gonna be three DVDs full of TP glory!
You should think of them as a Beginner (the one already released), Intermediate (the second one coming up) and Advanced (the last one). As the process is going, I realized that I’d need that space to realize my full plan, and instead of cutting back and making a half-hearted effort, we added a third DVD, which you should really enjoy.
And now to the other piece of news – what’s gonna be in these DVDs, exactly? The plan for the 2nd DVD is the following:
- 
Raycasting – the intersect node. Example with projecting particles on the ground, hovercraft effect
 - 
Referencing. Orbit node ease-in, valley airstrike examples
 - 
Motion inheritance. The motion inheritance node – example with car and leaves
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Intermediate generation and positioning – Particle draw, Matterwaves, Spline, surface and volume positioning, by particle shape
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Particles driving scene objects. Object to particle node
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Shape collision, sampling, mass
 - 
Pre-broken fragmentation – fragment, blurp
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Procedural fragmentation 1 – Volumebreaker
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Procedural fragmentation 2 – Volumecell and VolumeActivate
 - 
Caching. Cache layers and cache elements, shape on birth, DS as an FX wrapper
 - 
Joints – Basic SC joints, use of joint counter and joint data to manipulate them
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Joint structures. Procedural jointing system for creating and destroying a jointed structure
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PhysX dynamics
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Particle-based soft bodies. Vertex to particle, SC deformation
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Intermediate object interaction. Collision map, displacement, deform modifier, deform map
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Cycles, time and iteration based. Iterator and counter nodes. Examples for iterator cycle and condition cycle through groups
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Intermediate non-linear animation. Timer1, time loop, geo instance nla options
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Intermediate particle interaction. Pattach, psearch, pselection nodes
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Custom data streams. Data channels and memory node. Example with setting global controls
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TP to FumeFX
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FumeFX to TP
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Switching. One to x and x to one nodes. Example with alternate controls
 - 
TD tool. Example with a rocket launcher.
 - Intermediate demo project. Death ray house destruction shot!
 
Of course, I reserve the right to change that around a bit, but overall that should be it. Plans for the 3rd DVD – the advanced one – will be posted after DVD2 release.
Enjoy and comment! And if there’s anything specific you need to be touched in the DVDs, and I haven’t thought about it – feel free to request π
Looks really promising. I hope your dvd’s will push more artists to try TP π
For their own good π Thanks!
Wow, sounds good! When will you release it? DonΒ΄t tell me that it takes as long as the first part!;)
kind regards
Definitely not π I had to wait for the TP4 release for the first part, the second one will see the light of day much faster π
Hi,
itΒ΄s very nice, thank you for the info π
You’re just super! – Really!!
I can not wait to have all your dvds. π
Is it possible render TP with Krakatoa?
Could you show us this? Krakatoa and TP ?
Thank you very much!! Thanks π