3rd DVD announcement, detailed plan for DVD 2
- June 27th, 2010
- Posted in 'Comprehensive introduction' DVD . News
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Big news – it’s now clear that just one or two DVDs will not be enough for everything I want to show you, so there’s now gonna be three DVDs full of TP glory!
You should think of them as a Beginner (the one already released), Intermediate (the second one coming up) and Advanced (the last one). As the process is going, I realized that I’d need that space to realize my full plan, and instead of cutting back and making a half-hearted effort, we added a third DVD, which you should really enjoy.
And now to the other piece of news – what’s gonna be in these DVDs, exactly? The plan for the 2nd DVD is the following:
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Raycasting – the intersect node. Example with projecting particles on the ground, hovercraft effect
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Referencing. Orbit node ease-in, valley airstrike examples
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Motion inheritance. The motion inheritance node – example with car and leaves
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Intermediate generation and positioning – Particle draw, Matterwaves, Spline, surface and volume positioning, by particle shape
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Particles driving scene objects. Object to particle node
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Shape collision, sampling, mass
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Pre-broken fragmentation – fragment, blurp
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Procedural fragmentation 1 – Volumebreaker
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Procedural fragmentation 2 – Volumecell and VolumeActivate
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Caching. Cache layers and cache elements, shape on birth, DS as an FX wrapper
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Joints – Basic SC joints, use of joint counter and joint data to manipulate them
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Joint structures. Procedural jointing system for creating and destroying a jointed structure
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PhysX dynamics
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Particle-based soft bodies. Vertex to particle, SC deformation
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Intermediate object interaction. Collision map, displacement, deform modifier, deform map
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Cycles, time and iteration based. Iterator and counter nodes. Examples for iterator cycle and condition cycle through groups
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Intermediate non-linear animation. Timer1, time loop, geo instance nla options
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Intermediate particle interaction. Pattach, psearch, pselection nodes
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Custom data streams. Data channels and memory node. Example with setting global controls
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TP to FumeFX
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FumeFX to TP
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Switching. One to x and x to one nodes. Example with alternate controls
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TD tool. Example with a rocket launcher.
- Intermediate demo project. Death ray house destruction shot!
Of course, I reserve the right to change that around a bit, but overall that should be it. Plans for the 3rd DVD – the advanced one – will be posted after DVD2 release.
Enjoy and comment! And if there’s anything specific you need to be touched in the DVDs, and I haven’t thought about it – feel free to request 🙂
Thanks! About TP and Krakatoa – there will be a death ray setup in the 2nd DVD 🙂
oh, very nice – thanks 🙂
I have a question because I work with Particle Flow and I have seen that in TP this is not differnt.
What is actually better:
Simulation Steps: Frame, Half Frame, 1/4 Frame, 1\8 Frame and so on…
Thanks 🙂
The lowest that doesn’t give you artifacts 🙂 I’ve explained it in the 2nd DVD too. The artifacts are things like missed collisions.
right, it is about the collision.
Would be nice if you could explain it more why this is so.
Thank you
Greetings from Switzerland 😉
The detailed explanation is in the DVD 🙂 The short one would be, that when something moves fast, you need to check out its velocity ont only on frames, but also inbetween frames, to catch it in the moment it should collide 🙂