3rd DVD announcement, detailed plan for DVD 2
- June 27th, 2010
- Posted in 'Comprehensive introduction' DVD . News
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Big news – it’s now clear that just one or two DVDs will not be enough for everything I want to show you, so there’s now gonna be three DVDs full of TP glory!
You should think of them as a Beginner (the one already released), Intermediate (the second one coming up) and Advanced (the last one). As the process is going, I realized that I’d need that space to realize my full plan, and instead of cutting back and making a half-hearted effort, we added a third DVD, which you should really enjoy.
And now to the other piece of news – what’s gonna be in these DVDs, exactly? The plan for the 2nd DVD is the following:
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Raycasting – the intersect node. Example with projecting particles on the ground, hovercraft effect
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Referencing. Orbit node ease-in, valley airstrike examples
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Motion inheritance. The motion inheritance node – example with car and leaves
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Intermediate generation and positioning – Particle draw, Matterwaves, Spline, surface and volume positioning, by particle shape
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Particles driving scene objects. Object to particle node
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Shape collision, sampling, mass
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Pre-broken fragmentation – fragment, blurp
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Procedural fragmentation 1 – Volumebreaker
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Procedural fragmentation 2 – Volumecell and VolumeActivate
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Caching. Cache layers and cache elements, shape on birth, DS as an FX wrapper
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Joints – Basic SC joints, use of joint counter and joint data to manipulate them
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Joint structures. Procedural jointing system for creating and destroying a jointed structure
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PhysX dynamics
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Particle-based soft bodies. Vertex to particle, SC deformation
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Intermediate object interaction. Collision map, displacement, deform modifier, deform map
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Cycles, time and iteration based. Iterator and counter nodes. Examples for iterator cycle and condition cycle through groups
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Intermediate non-linear animation. Timer1, time loop, geo instance nla options
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Intermediate particle interaction. Pattach, psearch, pselection nodes
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Custom data streams. Data channels and memory node. Example with setting global controls
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TP to FumeFX
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FumeFX to TP
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Switching. One to x and x to one nodes. Example with alternate controls
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TD tool. Example with a rocket launcher.
- Intermediate demo project. Death ray house destruction shot!
Of course, I reserve the right to change that around a bit, but overall that should be it. Plans for the 3rd DVD – the advanced one – will be posted after DVD2 release.
Enjoy and comment! And if there’s anything specific you need to be touched in the DVDs, and I haven’t thought about it – feel free to request 🙂
Hi,
can you tell me, when the second DVD comes?
Does you already know the date? Publication date of eat3D?
Thank you
Can’t give a precise date yet. I aim for August!
okay, thank you 🙂
Hi! I would like to request this:
You have few animated objects. Make a lot of instaces of them and scatter them on a surface by whatever tool you want (scatter scirpts, paint-on-surface scripts etc.). Now, turn all the object to particles and trigger their animation by animated map. Imagine you have a terrain with trees. You have set thair position, scale and rotation. But the trees are animated – they grow. So via a custom animated map/texture I need to trigger the start of the growing animation of each tree. Thanks in advance!
The techniques that would be employed to do that are shown in the 2nd DVD. What you do is – you cast a ray down from the particle to the surface, get the position of the intersection, reference that with the UVs, get the colorat the point and send to a new group when the brightness goes over a threshold 🙂