3rd DVD announcement, detailed plan for DVD 2
- June 27th, 2010
- Posted in 'Comprehensive introduction' DVD . News
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Big news – it’s now clear that just one or two DVDs will not be enough for everything I want to show you, so there’s now gonna be three DVDs full of TP glory!
You should think of them as a Beginner (the one already released), Intermediate (the second one coming up) and Advanced (the last one). As the process is going, I realized that I’d need that space to realize my full plan, and instead of cutting back and making a half-hearted effort, we added a third DVD, which you should really enjoy.
And now to the other piece of news – what’s gonna be in these DVDs, exactly? The plan for the 2nd DVD is the following:
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Raycasting – the intersect node. Example with projecting particles on the ground, hovercraft effect
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Referencing. Orbit node ease-in, valley airstrike examples
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Motion inheritance. The motion inheritance node – example with car and leaves
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Intermediate generation and positioning – Particle draw, Matterwaves, Spline, surface and volume positioning, by particle shape
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Particles driving scene objects. Object to particle node
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Shape collision, sampling, mass
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Pre-broken fragmentation – fragment, blurp
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Procedural fragmentation 1 – Volumebreaker
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Procedural fragmentation 2 – Volumecell and VolumeActivate
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Caching. Cache layers and cache elements, shape on birth, DS as an FX wrapper
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Joints – Basic SC joints, use of joint counter and joint data to manipulate them
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Joint structures. Procedural jointing system for creating and destroying a jointed structure
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PhysX dynamics
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Particle-based soft bodies. Vertex to particle, SC deformation
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Intermediate object interaction. Collision map, displacement, deform modifier, deform map
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Cycles, time and iteration based. Iterator and counter nodes. Examples for iterator cycle and condition cycle through groups
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Intermediate non-linear animation. Timer1, time loop, geo instance nla options
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Intermediate particle interaction. Pattach, psearch, pselection nodes
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Custom data streams. Data channels and memory node. Example with setting global controls
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TP to FumeFX
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FumeFX to TP
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Switching. One to x and x to one nodes. Example with alternate controls
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TD tool. Example with a rocket launcher.
- Intermediate demo project. Death ray house destruction shot!
Of course, I reserve the right to change that around a bit, but overall that should be it. Plans for the 3rd DVD – the advanced one – will be posted after DVD2 release.
Enjoy and comment! And if there’s anything specific you need to be touched in the DVDs, and I haven’t thought about it – feel free to request ๐
I ยดll wait to buy the 3 dvds together.
Can’t say when the third will be out, unfortunately ๐
Hi Hristo,
“Intermediate demo project. Death ray house destruction shot!”
That sounds cool heh… any chance of using Nuke for compositing, or are you using fusion again ?
The house death ray will have to wait for another DVD, unfortunately. But the end project is still cool ๐ About the compositing – I actually meant to show how the elements are made, with the thought of compositing, not to show how to do FX comp. This is outside the scope, it’s a big enough monster without it ๐ There’s plenty of good Nuke courses out there that you can get, I think.
Nice ๐
Not a big deal, I just started to learn Nuke using Digital Tutors.
I have no idea about FumeFX, are you still getting it into the dvd ? If so I will give it a look ^^