Thinking Particles video tutorial – Velocity sculpting
- November 14th, 2010
- Posted in Thinking Particles
- Write comment
This short tutorial showcases a new method I use for sculpting explosions, streams, etc. Simple and very effective! Scene file can be downloaded here.
thx allot for this tutorial its really instructive
but is it possible to make this procedural? for example for each missile will collide with a tank tp create this sphere and interact with it?
an other question
how to create custom forces with tp like forces that we hv in 3ds max
“vortex, wind, pbomb, drag ” ?
Sure, since the intersect node supports raycasting to particles – no problem. You can make a few shapes, pass them to GeoInstance, it’s gonna give you a random one each time. Then use the ‘particle shape’ input in the raycast, instead of ‘node’. About the forces – you don’t need to recreate the existing ones, since TP can work with them. PBomb you don’t need, instead of Drag you have Friction inside TP, directional wind you can do with the force node in TP. The turbulence though, you need to use from the wind object, with spacewarp binding and stdforce node. You can replicate something like it, but it gets unnecessarily convoluted. Instead of the vortex you can use orbit with a force node for the directional component, but the vortex itself is ok. The bigger fun is making forces that don’t already exist 🙂
ow ok! but what i mean by creating custom force is to learning how to create them… I’m a newbie user of tp and i don’t think that i can start directly to create something complex without knowing the basic …
right now I’m killing my self to make a car running from point A to B and its the hell for me …the tp joint_sc helper don’t work like constraints of reactor 🙁
That’s what the force node is for. You feed it one vector, for direction, and one scalar, for strength. You can use either the ‘direction’ input, when you want the particle to be pushed in a direction, or the ‘position’ input, when you want the particle to be pulled towards something.
And yes, TP joints are not really like Reactor’s constraints. There are similarities, but there’s differences also 🙂 I will be explaining them in the next DVD, should be out in January.
hohoho ^^ another dvd for tp …yes we WANT ^^
thx soooo much ^^