Sandbox – TP and Krakatoa
- May 26th, 2011
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I had this test lying around, and when I saw the Krakatoa love group on Vimeo, I thought I should upload it.
Archive for the ‘Research’ Category
I had this test lying around, and when I saw the Krakatoa love group on Vimeo, I thought I should upload it.
I had the itch to do a point to point electric arc setup for some time, so I woke up extra early this morning and I banged it up!
The result is pretty much what you see in the picture. It shoots an electric arc from point A to point B, with the distortion effect being strongest in the middle, and it does it in one timesample.
You can get the Max 2010, TP4 scene file here, and I will do a video tutorial explaining how it works soon. Cheers!
Answering a question asked at CGTalk about a gas pipe burst in FFX, I quickly did this setup:
[youtube]fqIIppWG8wU[/youtube]
And you can get the scene file here (Max 2010).
The interesting part was the interplay of vorticity and time scale. It makes sense, when you think of it – to have more vorticity when time scale is high, but I only discovered it when I dealt with it. So, it might be of use to somebody else too 🙂
First, you can get the scene file here.
About the setup:
I wanted a to test out if I can make a bunch of plainly placed particles – that’s why it starts with a plane source – into something resembling foam on surface. If it works with just particles on a plane, it will work even better with splash impacts.
The setup relies on having a few particles as centers of repulsion, repelling the others off them. So, if I can borrow Bobo’s nice natural language transcription style it goes like this:
So there it is – simple and it works 🙂 Could be elaborated, of course, to create more fancy shapes if needed.
Enjoy!
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