Archive for the ‘Tutorials’ Category

Naiad/Max workflow and techniques video series

I’ve started a series of videos covering the workflow between Naiad and Max! It’s gonna deal with sending material from Max to Naiad, setting up sims there and sending partcles back to Max, for meshing and shading with Krakatoa, Frost and VRay. Five videos there already, check out and comment!

Again, link to the whole playlist – here.

It’s quite a freestyle thing – I’m also getting into Naiad now, so I’m gonna be making these as I go – will be fun!

Surface splash Thinking Particles tutorial

That’s a useful technique I employ a lot – emission of particles from the leading edge of a moving object against the ground:

And the scene file, Max 2012 format, here.


DVD released – ‘Comprehensive introduction to Thinking Particles part 2 – Intermediate’

Sorry for keeping you guys waiting for so long, but here it is! From eat3d: ‘In this DVD Hristo Velev takes up from Part 1 in this series, to go deeper into the intermediate concepts of Thinking Particles. Everything from Raycasting, Referencing, Motion Inheritance, Generation, Driving Scene Objects, Shape Collision, Fragmentation, Caching, Joints, PhysX Dynamics, Deformation, Displacement, Map-Based Interaction, Particle Interaction, Custom Data Streams, FumeFX Interaction, and more are fully explored in this DVD.

This DVD is perfect for those who want to learn more about Thinking Particles and why many studios are using it in production today.’

You can get it from Eat3D, from $49.95



A rendering of the project at the end:

Any questions you have – ready to answer here, in the CGTalk thread or anywhere else I appear 🙂

Thanks guys, and special thanks to Geri for keeping up with me all the evenings and weekends 🙂

Thinking Particles tutorial – tornado setup

Short and sweet tut in the morning – tornado!

And you can get the scene file here.

TP video tutorial – simple setup for breaking-up variation

Another short tut, tricks from the battlefield 🙂 This one shows a simple and effective way to introduce meaningful variation invalues, when you have a lot of particles. Blackboxes can be downloaded here. Cheers!

P.S.: Dedicated to Mr. Mohsen ‘It’s eeeeeeeverywheeeeeere the saaaaaaaame’ Mousavi 😀

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