Big news – it’s now clear that just one or two DVDs will not be enough for everything I want to show you, so there’s now gonna be three DVDs full of TP glory!

You should think of them as a Beginner (the one already released), Intermediate (the second one coming up) and Advanced (the last one).  As the process is going, I realized that I’d need that space to realize my full plan, and instead of cutting back and making a half-hearted effort, we added a third DVD, which you should really enjoy.

And now to the other piece of news – what’s gonna be in these DVDs, exactly? The plan for the 2nd DVD is the following:

  • Raycasting – the intersect node. Example with projecting particles on the ground, hovercraft effect
  • Referencing. Orbit node ease-in, valley airstrike examples
  • Motion inheritance. The motion inheritance node – example with car and leaves
  • Intermediate generation and positioning – Particle draw, Matterwaves, Spline, surface and volume positioning, by particle shape
  • Particles driving scene objects. Object to particle node
  • Shape collision, sampling, mass
  • Pre-broken fragmentation – fragment, blurp
  • Procedural fragmentation 1 – Volumebreaker
  • Procedural fragmentation 2 – Volumecell and VolumeActivate
  • Caching. Cache layers and cache elements, shape on birth, DS as an FX wrapper
  • Joints – Basic SC joints,  use of joint counter and joint data to manipulate them
  • Joint structures. Procedural jointing system for creating and destroying a jointed structure
  • PhysX dynamics
  • Particle-based soft bodies. Vertex to particle, SC deformation
  • Intermediate object interaction. Collision map, displacement, deform modifier, deform map
  • Cycles, time and iteration based. Iterator and counter nodes. Examples for iterator cycle and condition cycle through groups
  • Intermediate non-linear animation. Timer1, time loop, geo instance nla options
  • Intermediate particle interaction. Pattach, psearch, pselection nodes
  • Custom data streams. Data channels and memory node. Example with setting global controls
  • TP to FumeFX
  • FumeFX to TP
  • Switching. One to x and x to one nodes. Example with alternate controls
  • TD tool. Example with a rocket launcher.
  • Intermediate demo project. Death ray house destruction shot!

Of course, I reserve the right to change that around a bit, but overall that should be it. Plans for the 3rd DVD – the advanced one – will be posted after DVD2 release.

Enjoy and comment! And if there’s anything specific you need to be touched in the DVDs, and I haven’t thought about it – feel free to request 🙂