3rd DVD announcement, detailed plan for DVD 2
- June 27th, 2010
- Posted in 'Comprehensive introduction' DVD . News
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Big news – it’s now clear that just one or two DVDs will not be enough for everything I want to show you, so there’s now gonna be three DVDs full of TP glory!
You should think of them as a Beginner (the one already released), Intermediate (the second one coming up) and Advanced (the last one). As the process is going, I realized that I’d need that space to realize my full plan, and instead of cutting back and making a half-hearted effort, we added a third DVD, which you should really enjoy.
And now to the other piece of news – what’s gonna be in these DVDs, exactly? The plan for the 2nd DVD is the following:
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Raycasting – the intersect node. Example with projecting particles on the ground, hovercraft effect
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Referencing. Orbit node ease-in, valley airstrike examples
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Motion inheritance. The motion inheritance node – example with car and leaves
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Intermediate generation and positioning – Particle draw, Matterwaves, Spline, surface and volume positioning, by particle shape
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Particles driving scene objects. Object to particle node
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Shape collision, sampling, mass
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Pre-broken fragmentation – fragment, blurp
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Procedural fragmentation 1 – Volumebreaker
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Procedural fragmentation 2 – Volumecell and VolumeActivate
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Caching. Cache layers and cache elements, shape on birth, DS as an FX wrapper
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Joints – Basic SC joints, use of joint counter and joint data to manipulate them
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Joint structures. Procedural jointing system for creating and destroying a jointed structure
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PhysX dynamics
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Particle-based soft bodies. Vertex to particle, SC deformation
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Intermediate object interaction. Collision map, displacement, deform modifier, deform map
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Cycles, time and iteration based. Iterator and counter nodes. Examples for iterator cycle and condition cycle through groups
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Intermediate non-linear animation. Timer1, time loop, geo instance nla options
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Intermediate particle interaction. Pattach, psearch, pselection nodes
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Custom data streams. Data channels and memory node. Example with setting global controls
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TP to FumeFX
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FumeFX to TP
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Switching. One to x and x to one nodes. Example with alternate controls
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TD tool. Example with a rocket launcher.
- Intermediate demo project. Death ray house destruction shot!
Of course, I reserve the right to change that around a bit, but overall that should be it. Plans for the 3rd DVD – the advanced one – will be posted after DVD2 release.
Enjoy and comment! And if there’s anything specific you need to be touched in the DVDs, and I haven’t thought about it – feel free to request 🙂
Great!!! I just can’t figure out how to do it 🙂 So I will wait for the DVD. You are the MAN !!!!! ThanX in advance!
And by the way – dvd1 is awesome ! Deserves every cent for it!
Thanks, cheers!
Hi
Thanks for the tutorials, they really help the beginners.
I have a request, I don’t know if it is included in the second DVD or not.
and that is an animated character made by particles, for example when something strikes his hand, some particles fall and their place still stays empty.
I don’t know if you get that or what. anyway something like the sand monster in the spider man series.
and I have a question, which one is better for creating liquids? plugins like dreamscape, products like real flow or thinking particles?
thanx
I got the same question on the EUE in Utrecht, and I tried it out – it’s totally doable, with the only limitation that the mesh needs to be prefragged – so you’d need to frag it up before skinning.
Is there any possibility by any chance that you plan for the 4th TP4 DVD tutorial? for example some high quality and big production effects?
I think it would be exciting.