FumeFX – gas pipe burst
Answering a question asked at CGTalk about a gas pipe burst in FFX, I quickly did this setup:
And you can get the scene file here (Max 2010).
The interesting part was the interplay of vorticity and time scale. It makes sense, when you think of it – to have more vorticity when time scale is high, but I only discovered it when I dealt with it. So, it might be of use to somebody else too 🙂