Daily sculpt – marble demon

I got hooked on this digital sculpting thing in mudbox, so I’ll be uploading some stuff from time to time, hopefully daily. This one is a marble demon!

Dark UI color scheme for Thinking Particles

Noticing that there is no such thing out there already, I made a dark UI scheme for Thinking Particles – much easier on the eyes and fits a dark Max theme too. Read more

Creeping cracks effect

I started making the chimney demolition scene for the blur challenge, and I developed a creeping cracks effect, which I’ve wanted to do for some time. I used Rayfire and Thinking particles, which gave me the possibility to make it quite flexible. I paint the main crack with Rayfire’s draw fragment, then create a spline over it, and drive particles along it. I create the secondary fractures with Rayfire too, then use TP’s object as particles to make the closest ones to the central crack recess most, and the farthest to recess least. I create the crumbling pieces with size based on distance to the central crack too, which is cool :) Enjoy!

A different take on the welder

Another shot at that – lots of sparks, better comp, etc. I aimed to make that more cool then realistic.

A new animation is up – welding FX

I made that for the Blur challenge at CGTalk:

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