FXPhD ‘Visual effects techniques with Max’ course starting!
- July 21st, 2011
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As you could know, I’m teaching a course in FXPhD this semester – ‘Visual effects techniques with Max’. It’s goal is to get into the most awesome topic, and show how destruction effects are done in production – i.e. the fun stuff! 🙂 You can check it out over at FXPhD, and there’s the plan:
Modeling for dynamics
We’ll go through the needs and peculiarities of modeling for effects – which the FX artist needs to either do or supervise, to get the necessary assets.
Previz and layout
The power and importance of composing effects scenes in the previs and layout stage is one of the big lessons in FX. We’ll get into how rough sketches, simple animation and particle effects are used to plan a shot, laying its foundations and setting it on the right course.
Fragmentation
We’ll go over the techniques used to fragment and prepare the assets for dynamics. The treatment of different types of materials like wood, concrete, glass, etc. Fitting the level of detail into the plan of the shot.
Rigid body dynamics and procedural fragmentation
Goes into setting up a solid and extensible structure for rigid body dynamics (RBD) in Thinking Particles. Then we take a look at procedural activation and fragmentation, how and when to use them.
Structures
Going further into what can be done with rigid bodies, we’ll look at different ways to create and destroy interconnected structures of rigid bodies.
Additional animation
Adding art-directed secondary animation to enrich the RBD simulations, and adding effects that are otherwise less practical to achieve.
Secondaries
Adding layers of secondary dynamics like chunks, debris, splinters, shrapnel and funny accidentals.
Interactions
Making the existing RBD simulation interact with the environment, producing some more elements like sparks, dust, mounds of earth and secondary destruction.
Fluids
Fire and smoke are essential in almost every shot. We’ll look at working both ways – from the solids to the fluids, and from the fluid to the solids, setting up and controlling FumeFX simulations.
Management
Looks at the key points of managing the FX process, start to finish. A way to set up a good base for any FX element in the start, and assembling all the pieces of the puzzle together for rendering.
Will be some exciting times, I can promise 🙂 See you there!
Aw, this looks very interesting, but… I wish FXPHD made it different.
I have to pay 359 dollars and that allows me to take 3 courses, over 10 weeks I think.
Do you know if your MAX202 course will be available next month ?
All the way until september 🙂
Hi, I’m agree with Fran .. I want to apply to this course, but I only want to pay for this … Thanks in advance for your work Hristo …
hristo u are the man behind THINKING PARTICLES……am a DIRECTOR/VFX ARTIST at TRIPPLE EFFEZ STUDIOS in GHANA WEST/AFRICA………HOW CAN I ACHIEVE A SHOOTING BULLET THAT WILL CREATE A HOLE IN THE FLOOR…..WILL BE GLAD TO HAVE YOU ON BOAD THANK YOU……..
Cheers 🙂 Depends on what you need exactly, it’s a mix of all the basic things man 🙂