Archive for the ‘Finished’ Category

Another new animation – Bar-be-gone!

To everybody looking for explosive fun in the serene holiday season:

[youtube]piyTaGucSvc&loop=1&hq=1[/youtube]

Done with 3DS Max, Rayfire, Thinking Particles, Particle Flow, FumeFX, mental ray and Fusion.

Glass break-in

Turns out radial glass break-in is quite easy to do with Rayfire and some additional steps. Might make a tutorial some day.

[youtube]U8MNGRuxCb8[/youtube]

Creeping cracks effect

I started making the chimney demolition scene for the blur challenge, and I developed a creeping cracks effect, which I’ve wanted to do for some time. I used Rayfire and Thinking particles, which gave me the possibility to make it quite flexible. I paint the main crack with Rayfire’s draw fragment, then create a spline over it, and drive particles along it. I create the secondary fractures with Rayfire too, then use TP’s object as particles to make the closest ones to the central crack recess most, and the farthest to recess least. I create the crumbling pieces with size based on distance to the central crack too, which is cool 🙂 Enjoy!

[youtube]4Ud7KxOdxXg[/youtube]

A different take on the welder

Another shot at that – lots of sparks, better comp, etc. I aimed to make that more cool then realistic.

[youtube]Q4NXCe0VYwA[/youtube]

A new animation is up – welding FX

I made that for the Blur challenge at CGTalk:

[youtube]3Tsd5cmFSuM[/youtube]

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