Reel opener, FumeFX pass
- January 12th, 2009
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The FumeFX pass of the reel opener shot.
Archive for the ‘Animation’ Category
What can I say – new Rayfire and TP, heavenly combo!
To everybody looking for explosive fun in the serene holiday season:
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Done with 3DS Max, Rayfire, Thinking Particles, Particle Flow, FumeFX, mental ray and Fusion.
Turns out radial glass break-in is quite easy to do with Rayfire and some additional steps. Might make a tutorial some day.
[youtube]U8MNGRuxCb8[/youtube]
I started making the chimney demolition scene for the blur challenge, and I developed a creeping cracks effect, which I’ve wanted to do for some time. I used Rayfire and Thinking particles, which gave me the possibility to make it quite flexible. I paint the main crack with Rayfire’s draw fragment, then create a spline over it, and drive particles along it. I create the secondary fractures with Rayfire too, then use TP’s object as particles to make the closest ones to the central crack recess most, and the farthest to recess least. I create the crumbling pieces with size based on distance to the central crack too, which is cool 🙂 Enjoy!
[youtube]4Ud7KxOdxXg[/youtube]
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